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#7628 - 02/12/09 10:48 AM Multiplaying: PS3 style.
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
If you are in this thread, let's assume that you own a PS3 & are wanting to do some multiplaying. First, I will suggest that you visit the gamertag/PSN-ID thread to throw up your screen name / ID. Second, What games do you have an interest in playing with others? Also, if you wish, toss out the names of games that you have been thinking about picking up but have been uncertain about due to not knowing whether or not you'd have anyone to play it with. Use the response to help gauge whether to pick up the title or not.

Personally, I've got the following multiplayer games: GTA4, DBZ Burst Limit, Lost Planet, MGS4, Stranglehold, Orange Box (Team Fortress), Buzz!, Little Big Planet, Street Fighter II HD Remix, Street Fighter II Puzzle Fighter, Resident Evil 5 demo,... & I think WipEout HD has online multiplayer, too.
I'll be most keen on RE5 demo, & LBP, but feel free to throw other requests at me &, mood dependant, we'll see.
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#7642 - 02/12/09 01:57 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I don't do much in the way of online gaming (except for chess in the Playstation Home Mall), but I suppose I could try. I'll have to look through my games and see exactly which are multi-player, but the ones I'm pretty sure about are The Godfather, Madden, and GTA. Is the RE5 demo a free download?

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#7652 - 02/12/09 04:03 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
zentropa Offline
UPSF Lieutenant

Registered: 10/28/08
Posts: 254
Loc: Minneapolis
I think my PSN id is zentropa or zentropa7. I don't remember.

Alas I haven't played a multi-player game in a long time... the last game I beat was the original dot.Hack series a couple of months ago.

While I have a PS3, I only have like 5 games that are PS3. NBA 2k8, Heavenly Sword, Disgaea 3, Enchanted Arms, Rock Band, and Folklore. I was planning on getting Eternal Sonata, Valkyria Chronicles, and a few other things but VG's are on the back burner for me right now.

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#7654 - 02/12/09 04:30 PM Re: Multiplaying: PS3 style. [Re: zentropa]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
RE5 demo is free.
I will not purchase or play any sports games. Haha, sorry to be blunt, but that's the way it is.
I don't know about The Godfather, Stephanie. I played the Wii version of it (One of my favorite Wii games due to motion fighting controls being so much fun), on the Wii there were no online options.
I've been thinking of getting Valkyria Chronicles, too. Too bad I'm pretty sure it won't allow us to battle one another,.. that sure would be interesting warfare.
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#7723 - 02/14/09 03:56 PM Re: Multiplaying: PS3 style. [Re: Gevin]
WhtHawk Offline
UPSF Lieutenant

Registered: 06/10/08
Posts: 350
Loc: KS
I've as far as online games, WarHawk, Ridge Racer 7, Civilization Revolution, and Home (if that counts).
_________________________
"Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation." -- Walt Disney

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#7724 - 02/14/09 04:27 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
As of the time of this post, I'm playing RE5 Demo online.

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#7743 - 02/15/09 09:35 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
FYI...

Gevin ("TheGevin" at PSN) and I tried to play the Resident Evil 5 demo together yesterday, with disappointing results. I was able to play with a random partner just fine, but (as Gevin suggested) there must be a glitch in the beta version when it comes to inviting a friend. Whenever we tried to create sessions and invite each other, the system would tell the invited player that the host had cancelled the session, which wasn't true.

I might try again today, and I'll be alternating taking naps and playing games (two nights in a row of staying out too late). If any of you catch me online, we can try again.

WhtHawk, I finally saw your message, so we should be set up as friends now.



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#7751 - 02/15/09 10:50 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
WhtHawk Offline
UPSF Lieutenant

Registered: 06/10/08
Posts: 350
Loc: KS
I may need to give RE5 a try.
_________________________
"Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation." -- Walt Disney

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#7764 - 02/15/09 05:31 PM Re: Multiplaying: PS3 style. [Re: WhtHawk]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
whthawk & I managed to play quite a few rounds with no troubles,.. other than the axe carrying executioner getting the better of us a few times.
Zentropa, I have sent you a friend request.
Still no luck with Miss Stef frown

oh, right,.. & I sent the request to zentropa7. Is that the correct s/n?


Edited by Gevin (02/15/09 05:33 PM)
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#7766 - 02/15/09 06:50 PM Re: Multiplaying: PS3 style. [Re: Gevin]
WhtHawk Offline
UPSF Lieutenant

Registered: 06/10/08
Posts: 350
Loc: KS
Yea, that stupid axe...

It seems I did find a bug in the program, it locked my PS3 up enough I had to disconnect the power instead of using the soft buttons.
_________________________
"Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation." -- Walt Disney

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#7768 - 02/15/09 09:52 PM Re: Multiplaying: PS3 style. [Re: WhtHawk]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
Stef & I wound up getting everything running smoothly.
I still don't quite know how Stef managed to get things going, but the results are without fault.

Zentropa?? lol...
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#7769 - 02/16/09 12:57 AM Re: Multiplaying: PS3 style. [Re: WhtHawk]
zentropa Offline
UPSF Lieutenant

Registered: 10/28/08
Posts: 254
Loc: Minneapolis
Gevin,

I'll try to login tomorrow and check. I haven't turned my PS3 on in a few weeks now heh.

Picked up Ar Tonelico II today but that isn't a PS3 game nor multiplayer frown

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#7772 - 02/16/09 02:03 AM Re: Multiplaying: PS3 style. [Re: zentropa]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I played the RE5 demo all day, and I'm pooped. lol Now, I'm ready for the full version.

Has anyone played GTA4 or The Godfather in multi-player mode? I just wondered whether they were worth the effort. My guy in The Godfather has a zoot suit, with the feather in the hat and everything. Not very 1950s, but he looks cool. I wish men would start wearing those again. lol

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#7773 - 02/16/09 02:17 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
I'll fool around with you a bit in GTA4 online, but there's not much to it.
You certainly can't do story mode co-op. It's mostly battling.
.. I'm still sceptical as to whether or not Godfather even has online..
Godfather 2 will not be coming to the Wii, so I am likely to get it for PS3. Six-Axis is the same as Wii motion control, right? (sarcasm)
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#7775 - 02/16/09 09:52 AM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Speaking of Sixaxis, which PS3 do you guys have? I have the original 60GB (CECHA01) with chrome trim and all of the hardware features, including the emotion engine (hardware emulation for PS1/2). It came with no games and a single Sixaxis controller, which I use with the keypad. I had to get the DualShock 3 separately, along with the keypad and memory card adaptor. As Gevin made clear online yesterday, I really need to go get a headset.

I was seriously considering a second PS3 for the other TV (I watch a lot of BDs), but the new 160GB version (CECHPxx) includes only 2 USB ports (as opposed to 4), and doesn't include flash card readers, SACD support, or any type of PS1/2 emulation. I know they're trying to keep the unit price low, but there should always be a full-featured version available. I might have to scrap the idea of a second PS3 and get a regular BD player, now that they're less expensive that the PS3.

Has anyone put a large hard drive (500GB to 1TB) in a PS3? I'm going to have to replace mine, eventually.


Originally Posted By: Gevin
.. I'm still sceptical as to whether or not Godfather even has online..

I checked. The Godfather: The Don's Edition has an online leaderboard for the Corleone Challenges, but no actual online play, which is what I was thinking. Too bad. frown

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#7777 - 02/16/09 10:02 AM Re: Multiplaying: PS3 style. [Re: WhtHawk]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Originally Posted By: WhtHawk
It seems I did find a bug in the program, it locked my PS3 up enough I had to disconnect the power instead of using the soft buttons.

The RE5 demo caused me to restart a couple of times too, but I never had to use the power switch in the back of the console. The front power button still shut off the console, but the PS button on the controller didn't. At least Capcom does include a warning about the demo being buggy.

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#7780 - 02/16/09 01:40 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
I had a freezing moment & managed to handle it with my controller. I simply held the PS button 'till the shutdown option popped up.
I loved Godfather on Wii, so I'll absolutely be getting Godfather II when it is made available. Perhaps it will offer something for online multiplaying.

I got my 60gb model after the first price drop, as I was aware that backwards compatible units were soon to grow scarce. Also, I never owned a PS1 or PS2, so I saw the value in playing those consoles' titles that I had missed out on.
I have 3 dualshocks, 1 Sixaxis, a headset, & an eye toy.
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#7788 - 02/16/09 06:32 PM Re: Multiplaying: PS3 style. [Re: Gevin]
WhtHawk Offline
UPSF Lieutenant

Registered: 06/10/08
Posts: 350
Loc: KS
I grabbed one of the 60GB launch models right after they announced the new units would not have PS2 support. I was hoping it would give my ailing PS2 a break, but I have not bought an adapter for things like my DDR Pads. I need to figure out how to fix the sync between my TV and PS2, the delay is enough to make playing DDR rather painful.
_________________________
"Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation." -- Walt Disney

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#7798 - 02/17/09 03:39 PM Re: Multiplaying: PS3 style. [Re: WhtHawk]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Having "tested" the Resident Evil 5 PS3 demo for most of this past weekend (actually, I did break to eat once or twice), I'm starting to warm up to the idea of playing games online, especially now that some of the series that I've enjoyed for years will have online options.

I always thought it would be fun to have two players take Leon and Ava through Resident Evil 4 at the same time, and that's what RE5 seems to be doing with Chris and Sheva:


Originally Posted By: Wikipedia
In an interview with XBOX360ISM, Keiji Inafune stated that the game will feature some online elements. Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.

That's what I'm looking forward to playing. Short side missions (as in the RE5 demo) are nice distractions, but being able to play through the whole game with someone else online sounds like a lot of fun.

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#7810 - 02/18/09 12:57 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I went shopping for a PlayStation 3 Bluetooth Headset last night, but all of the local stores were out of them. I went ahead and ordered one online, along with that PlayStation Eye thingy. As far as I know, that covers all of the official PS3 accessories, so I'll no longer be the one handicapping the team during online play. lol

I also noticed that stores are selling $20 and $40 pre-paid cards for the PSN store. I might have to get a couple of those, because PSN eventually decided that it didn't like my debit card. It worked fine when I bought the Q*bert download, but later on, when I tried to buy the full version of Stardust (fun shooter, by the way), it said my reported address didn't match the one associated with the card, but it does. I contacted the PSN people, and receieved a typical corporate "We're sorry you're having trouble with our glitchy system, but we won't fix the problem" response. I have an apartment number, and sometimes that causes problems when poorly-written software can't comprehend complex street addresses.

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#7866 - 02/20/09 03:28 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I've had my PS3 Wireless Keypad for about three weeks now, so it's time for a review.

Overall, I like it. It fits perfectly on the controller without getting in my way, it appears to be well-made, it looks spiffy, and it actually works. It's probably not as good as using a real keyboard, but it's a lot more convenient. It's much faster and easier than using the regular controller buttons with the virtual keyboard, which was driving me crazy when typing sentences of more than three words.

Having read several reviews (both before and after my purchase), I agree with the following common criticisms:

1) The keys aren't backlit. I consider this a major design flaw and a serious mistake in judgment by the Sony executive who ultimately allowed this to happen. I hate having to turn on the room lights to use the keypad. If a backlit version comes out, I'll probably buy it and grumble about having to buy two of these. How this keypad escaped the drawing board without backlighting is beyond all comprehension. This is an unfathomable design blunder in an otherwise nifty accessory.

2) At $50.00, the unit is overpriced. This should be a $20 accessory. A backlit version might justify the higher price, but not this version. Sony's accessories have always been overpriced, though, so I wasn't shocked. For $50, the package should've included a USB cable, at least.

3) The keys don't offer enough feedback when pressed. True, they could have more "click" to them, but they are tactile enough, once you get used to them. It's a valid criticism to consider if/when a redesign comes along, but it's not a major issue for me.

However, I disagree with the following common criticisms:

4) Special characters are difficult to see/find/use. While I sympathize with those who complain about this, I don't consider it a flaw, because I don't know what else Sony could've done to make it better in that regard. Using the Blue and Orange keys on the front corners to switch the keys to special characters does require a bit of a learning curve. For example, it took me a while to get used to the question mark's location, and I still have to hunt for certain characters, but I'm getting better, the more I use the keypad. Space is at a premium, so many keys have to serve triple duty. That's just a keypad fact of life, as far as I'm concerned.

5) The keys are too small. O.K., they're a bit on the small side, but still well within reason. For an actual keyboard, they would be too small, but what does one expect from a keypad that fits onto a game controller? The keys, and the unit itself, are supposed to be small. I don't have a problem with their size, but then I don't have thick fingers. If you can use a typical mobile phone, you should be able to use this keypad. Otherwise, if you're constantly frustrated by the buttons on phones or PDAs, then you might want to consider using a full-size computer keyboard with the PS3.

6) The keypad isn't powered by the controller. I completely disagree that this is a problem. I'm glad that the keypad has it's own battery and charges separately form the controller. I bought four of Sony's extra-long USB cables (much better than the single cable included with the system), because I prefer staying hard-wired most of the time. Every so often, I switch the USB cable from the controller to the keypad and vice versa, so it's pretty easy to keep both components charged. Even in wireless mode, I'd rather not have the keypad draining the charge from the controller.

7) The keypad makes the controller too heavy. I'm using the keypad with a non-vibrating Sixaxis controller (my other controllers are DualShocks), so it doesn't feel any heavier than a DualShock 3 alone. Even on a DualShock 3, though, the keypad isn't heavy enough to be problematic. Besides, I like a little heft to my controllers.

8) The touchpad function sucks. Not really. Once you calibrate it (which is very simple, assuming you've read the instructions), it works well enough. I didn't buy the keypad to be used as a touchpad, though; I bought it to use as a keypad. This is a cute little bonus feature, and I appreciate the effort, but it wasn't a major factor for me when I considered buying the keypad. When surfing the web, the analog sticks do a good enough job of moving the cursor around, so you don't need the touchpad, anyway, but at least you have the option.

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#8056 - 02/24/09 06:28 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Stefanie is no longer mute on the PSN. smile

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#8581 - 03/10/09 01:26 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I was looking up something about RE5, and I stumbled upon an argument in which the issue of RE5 not being "realistic enough" came up. A poster offered this as a partial response on March 4, 2009:

Originally Posted By: Chokomofo
Oh, right. So, a person teleporting (Wesker) is realistic. Gotcha. Let's continue playing semantics. It's fun, and also doesn't help your "point" at all. Chris uses HERBS to heal himself instantly. Oh yeah. You think they use that in our military? You think our finest doctors are mixing red and green herbs in the operating room? I think not. Oh, how about the realistic First Aid Spray. That's a real classic. IT'S A VIDEO GAME. No one was complaining that Resident Evil wasn't "realistic enough" so I have no idea where that "argument" even came from.

That part in bold (mine) conjured up a visual image that got a good laugh out of me.

Anyway, if the local stores have the Collector's Edition of RE5, I'll get the game this Friday. If not, I'll have to order it, because I don't want the standard version. I have the Limited Editions of RE4 on GCN and PS2, so I want to keep my collection consistent. Besides, I actually enjoy the "Making Of" features on the bonus discs.

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#8587 - 03/10/09 03:48 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
I'm chit chat buddies with the guys at my local gamestop, so I tend to swing by there while on lunch or after work. I tend to make quite a few preorders there (why not? I want the games & their location is quite convenient to me), I've presently got an RE5 CE, Infamous, Godfather II, Damnation, & DSI on preorder there.
I'm also anxious to play with the bonus content.
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#8614 - 03/11/09 01:09 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Have you played Dead Space? That's another one I've been thinking about getting.

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#8620 - 03/11/09 04:11 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
Lol,.. I own it but have put far too little time into it.
It is fun in a creepy sort of way. The game gives the player a feeling of extreme vulnerability.
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#8624 - 03/11/09 04:59 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
That's what I love about Silent Hill (the only game that scares me), and having read the reviews, I was hoping that Dead Space would have a similar feel.

Playing any Silent Hill game in the dark, alone, late at night, completely scares me. Some of the early Tomb Raider (first T-Rex encounter) and Resident Evil (the hallway dogs in the RE1 mansion; Nemesis in RE2 & RE3) games had scenes that could startle me on occasion, but only Silent Hill can make me genuinely afraid. I'm sure I would be a shameful sight if anyone could see me playing that game. lol






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#8714 - 03/13/09 11:21 AM Victoly Is Mine!!! [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Yes, victoly is mine! After trying three stores, I finally found Resident Evil 5 Collector's Edition at Best Buy. My weekend is all set, baby! No conventions, no dates, no family, no friends, no phone calls... just me, zombies, caffeine, and lots of senseless, bloody violence! laugh laugh laugh And yes, I do realize how geeky I am.

Oh, and I also went ahead and ordered the Collector's Edition of Fallout 3, so I should have that next week. It was cheaper online than the standard version is in the stores.

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#8723 - 03/13/09 03:12 PM Re: Victoly Is Mine!!! [Re: Stefanie]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
Anytime you see me online, feel free to demand a partner to play with.
I've been fooling around with the game prior to work. On veteran mode & with an automated partner, it's easy to get aggravated. Haha. For some reason Sheva has no clue how to make headshots or conserve ammunition. ....So I have granted her zero handgun ammo (unless I have a full clip & one full stack of reserves) &,.. due to no reason other than that I don't have room to hold everything, I have given to her full reign on the machine gun & all ammo that goes to it.
I keep for myself both the rifle & shotgun along with all grenades.
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#8726 - 03/13/09 04:32 PM Re: Victoly Is Mine!!! [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Originally Posted By: Gevin
Anytime you see me online, feel free to demand a partner to play with.

"Roga!" "Go!" "C'mon!" "Wait!" "Thanks, partna!" "Help me!" "I owe you one!" "O.K." "Thanks!" "Come on, come on." "Much appreciated!" *whistle*

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#8793 - 03/16/09 11:01 AM Resident Evil 5 [Re: Stefanie]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Having finished my first play-through this weekend, here are some initial thoughts on Resident Evil 5 (full game, not the demo).

Overall Opinion: 8/10 - The game itself is a lot of fun, but a couple of design issues kept it from being perfect.

RE5 is great as a cooperative, two player game. Gevin and I played some this weekend, and it is a whole different experience than playing the game solo. I wish this had been possible with RE4.

While RE5 is great, I like RE4 better as a single player game. RE4 was more fun, creepier (mainly, thanks to the Regeneradors and Novistadors), and more innovative, as RE5 uses the same basic system introduced by RE4. I think Leon and Ada are much cooler/sexier/more stylish/more interesting characters than Chris and Sheva. Not that I dislike the latter two, but they're a bit dull (in an "all business" sort of way) by comparison. The minor characters are also more interesting in RE4. I especially miss the Merchant ("I've got some good things on sale for ya, Stranga!") when buying weapons in RE5.

It's definitely more of an action game than the others (even more than RE4), but it's a logical continuation of the RE story. While this is a nice diversion, I hope RE6 steers the series back toward emphasizing the adventure aspects of the franchise. Don't get me wrong though; the emphasis on action is entirely appropriate for this installment of the series. It's a lot of fun and it works very well, with a couple of minor gripes.

I like the new inventory system. I think RE4's inventory system is better for RE4, and RE5's inventory system is better for RE5. The games are different, and I think the differences in the two systems perfectly fit their respective games. There's a good selection of weapons, too.

I absolutely hate the save system. It often saves game progress automatically, rather than always asking permission, ala RE4. Also, it doesn't store different games the way RE4 (and all other main RE games) do. I'm sure that has to do with online records, stats, and trophies, but I prefer the old save system.

In solo mode, having a mandatory AI partner has its pros and cons. RE5 uses both of its main characters simultaneously, and the AI of the computer-controlled character is sometimes annoying and irritating. It fights well enough, but it doesn't obey. Unlike RE4, in which Leon could tell Ashley to wait while he went somewhere else, Chris and Sheva don't always listen to each other in RE5. Your AI partner stays with you... except of course, when you absolutely need it to stay. Not being able to control whether your AI partner stays still or follows you can cause unnecessary damage to your health on some occasions, and the AI partner will also grab items or give you items at inappropriate times. Capcom easily could've solved this by having the "Wait!" command from RE4, and having the AI partner strictly obey that command, and the "Go!" and "Come on!" commands.

Some criticize RE5 for not allowing players to simultaneously move and fire weapons, but this has always been the case with the RE series. The first Tomb Raider game allowed it, but this is Resident Evil, so that's not an issue for me. Going forward, it might be an improvement, but I don't think it hurts RE4 or RE5, at all.

I've just unlocked the Mercenary missions, so I can't report on those, yet.

Minor Spoilers:
Click to reveal..
You can get a Magnum Research Desert Eagle in the game, bit it's labeled "L. Hawk" instead of its real name, unlike 99% of the other weapons, and it's not named in the description, either. Leon used one in RE2, but maybe Capcom couldn't get permission this time around (I would've thought it was public domain). I own a Desert Eagle, so this probably matters more to me than the typical player.

There are no yellow herbs in RE5, and no poison. G+G and R+G are the only combinations (G+G+G and R+G+G are not allowed).

The first set of new costumes is pretty funny. Chris has a "Safari" metrosexual-ish zebra pattern outfit, sunglasses, and different hair color, and Sheva has a tacky gold "Clubbin'" outfit that amounts to a bathing suit with a skirt, complete with gold gladiator sandals and a new hairstyle/color. She doesn't even look like the same person.

Major Spoilers:
Click to reveal..
Jill Valentine is alive and well. She's still a good guy, though a bit stronger and faster than before (similar to Alice, played by Milla Jovovich in the RE films). Wesker altered her physical abilities with one of the viruses and temporarily controlled her mind by remote, using his PDA (hmm... not a bad idea). It was left a bit vague about whether Jill will maintain her new abilities, and if so, whether she'll remain stable, considering that Wesker had to give himself a precise, periodic injection in order to remain stable.

Speaking of Wesker, his story appears to come to a conclusion, as he was shot by twin rocket launchers while sinking in lava in a volcano. I know he's come back before, but I don't think there's a story line that can bring back anyone from that... aside from using clones or having a digital imprint of his mind stored on a computer, both of which are a bit too clichéd, even for RE.

Umbrella is also dead, but Tricell has emerged as the new evil company. Maybe they'll be driving the plot in RE6. Per Wikipedia: "Resident Evil 5 producer Jun Takeuchi has hinted to Resident Evil 6 in an interview with 1Up by stating that RE6 will be a complete reboot." That makes sense, as Umbrella and Wesker have run their respective courses.


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#8795 - 03/16/09 11:36 AM Re: Resident Evil 5 [Re: Stefanie]
Gevin Online
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Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
reboot = might mean zombies (fingers crossed).
Only problem with zombies? As we learned in both RE4 & RE5, those that are host to Plagas can run, dodge fire, be tactical, & use weapons. Zombies, in the RE series, tend to stagger forward in straight lines to their targets & are clearly too vulnerable for a game in which the player has as free roaming abilities & precision aiming as they do in these newest RE sequels.
...And I really don't want to lose this current control style if the only reason is to handicap the player with restrictive motion/aiming.

For $5 we will soon be getting new multiplayer options. ... Should have been included with the initial price of the game,.. but $5 is not an absurd figure.
Hopefully Capcom won't be raping us with nonstop add on content.
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#8796 - 03/16/09 12:01 PM Re: Resident Evil 5 [Re: Gevin]
Stefanie Offline
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Registered: 06/17/08
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Loc: Nashville, TN USA
Take it from me; the only good zombie is a dead zombie! Word is bond!

I haven't heard anything about the new RE5 multiplayer content until now, but I think that's wrong that we have to pay extra for it, especially considering that we bought the Collector's Edition on the first day, instead of buying the standard edition six months later, when the price drops. I didn't like it when The Godfather: The Don's Edition and Super Stardust HD did that, either (although, Stardust was downloaded to begin with).

Actually, I'm not a big a fan of downloadable content, in general. I prefer having everything I need on the disc itself, so that the game will function the same way on different consoles.

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#8797 - 03/16/09 01:20 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
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Registered: 06/17/08
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Loc: Nashville, TN USA
My RE5 weapons so far...

Click to reveal..
When maxed out, the weapons in bold unlock other weapons.


These have been maxed out:

H&K P8 {pistol}
Benelli M3 {shotgun}
Dragunov SVD {sniper rifle}
"Grenade Launcher" (Milkor M32 MGL - ???)


I've acquired these, but haven't yet upgraded them all the way:

Sig Sauer P226 {pistol}
Beretta M92F {pistol} <unlocks Beretta M93R>
S&W Model 29 {revolver} <unlocks S&W Model 500>
"L. Hawk" {pistol} (Magnum Research Desert Eagle)
Skorpion vz. 61 {submachine gun} <unlocks Gatling Gun>
H&K MP5 {submachine gun}
Ithaca 37 {shotgun} <unlocks Hydra>
"Jail Breaker" {shotgun} (Armsel Striker/Protecta)
AK 74 {assault rifle}
SIG SG 556 {assault rifle}
Sako S75 {sniper rifle} <unlocks Longbow>
H&K PSG1 {sniper rifle}
RPG-7 {rocket launcher} (single shot) <upgrades to infinite ammo>


I don't yet have these:

Samurai Edge {pistol} (Beretta M92 customized for S.T.A.R.S.)
Beretta M93R {pistol}
Beretta PX4 Storm {pistol}
S&W Model 500 {revolver}
"Mad Max" {shotgun} (double barrel, sawed-off)
"Hydra" {shotgun} (triple barrel, sawed-off)
"Gatling Gun" {light machine gun, infinite ammo} (GE XM 214 Minigun - ???)
"Longbow" {bow, infinite ammo}
"Stun Rod" {electric stun gun} <This is currently available for purchase, but I just haven't bought it.>

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#8836 - 03/18/09 10:27 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
Stefanie Offline
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Registered: 06/17/08
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Loc: Nashville, TN USA
lol - another update, as of March 20

Click to reveal..
These have been maxed out:

H&K P8 {pistol}
Sig Sauer P226 {pistol, infinite ammo)
Beretta M92F {pistol} <unlocks Beretta M93R>
"Lightning Hawk" {pistol} (Magnum Research Desert Eagle)
S&W Model 29 {revolver} <unlocks S&W Model 500>
S&W Model 500 {revolver, infinite ammo}
Skorpion vz. 61 {submachine gun} <unlocks Gatling Gun>
Benelli M3 {shotgun}
Ithaca 37 {shotgun} <unlocks Hydra>
SIG SG 556 {assault rifle}
H&K PSG1 {sniper rifle, infinite ammo}
Dragunov SVD {sniper rifle}
Sako S75{sniper rifle} <unlocks Longbow>
"Grenade Launcher" (Milkor M32 MGL - ???)
"Gatling Gun" {light machine gun, infinite ammo} (GE XM 214 Minigun - ???)
"Longbow" {bow, infinite ammo}
"Stun Rod" {electric stun gun}


I've acquired these, but haven't yet upgraded them all the way:

Beretta M93R {pistol}
H&K MP5 {submachine gun}
"Jail Breaker" {shotgun} (Armsel Striker/Protecta)
"Hydra" {shotgun} (triple barrel, sawed-off)
AK 74 {assault rifle}
RPG-7 {rocket launcher, single shot) <upgrades to infinite ammo, supposedly by finishing the game in under five hours>


I don't yet have these:

Samurai Edge {pistol} (Beretta M92 customized for S.T.A.R.S.)
Beretta PX4 Storm {pistol}
"Mad Max" {shotgun} (double barrel, sawed-off)

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#8907 - 03/23/09 10:00 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Samurai Edge {pistol}
Beretta PX4 Storm {pistol}
"Mad Max" {shotgun}

From the "for those who care" department, it appears that the weapons listed above are NOT available in Resident Evil 5, as reported by some online sources. I received a PS3 trophy this past weekend for obtaining all of the weapons in the game (all of which have been completely upgraded), and those three aren't among them.

By the way, the rocket launcher with infinite ammo is just as potent as you would expect, but be careful about firing at close range targets. Once you've beaten the game with normal weapons, it's so much fun to go back with everything unlocked and maxed out.

The differences among the "Amateur," "Normal," and "Veteran" difficulty settings aren't all that drastic, but once you unlock the "Professional" setting, it's a whole different game. It's definitely a challenge.



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#8927 - 03/25/09 09:05 AM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Regarding the Playstation Network website that can be accessed from any computer, is there a way to look at the games and trophies of other players, mainly those on your friends list? It appears that I can only see my own info, but it would be nice to see the games list and trophies of others.

The games database on that website is incomplete. A handful of my PS1 games (including G Darius and R-Types) don't show up in the database, and the Limited/Collector's Editions of certain games (Fallout 3) aren't listed, but they are for others (such as Metal Gear Solid 4, Resident Evil 5, and Grand Theft Auto IV). Those aside, I've listed all of my PS games in my account (108), but it seems pointless if my friends can't see which games I have.

Speaking of trophies, as of last night, I have three trophies remaining to get the Platinum trophy for Resident Evil 5.

1. War Hero (Gold) - Complete all chapters on Professional difficulty.
2. Lead Aspirin (Silver) - Defeat a Majini with a headshot while it's jumping.
3. The Works (Bronze) - Chain the maximum number of combos together in one go.

I'd like to get the Platinum trophy before April, so I've got only one weekend left. I've already started on the first one, but I haven't even attempted the other two.

I've read that April 9 is the new Japanese release date for the new downloadable versus multiplayer modes. We can already see the ten additional "download" trophies (supposedly, seven Bronze and three Silver) in the trophy list.

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#8928 - 03/25/09 10:39 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
Gevin Online
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Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
#3: Mercenaries mode related?
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#8930 - 03/25/09 12:39 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
No, that's in the regular mode, where we take turns beating up the same bad guy with physical attacks. You and I need to get online later and earn that trophy together.

We probably need to start at Chapter 1-1 and get the weak Berettas, so that we can stun enemies with a single shot, but without killing them. Then, I suppose we just punch/kick Majinis back and forth to each other until we earn the trophy.

As for #2, I'm surprised that hasn't already happened in any of our games, based just on the law of averages. Chapter 1-1 might be the best place to try that, where the Majinis jump from the wall, to the car, then to the ground. Any thoughts on a better location?

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#9078 - 03/31/09 06:46 PM Re: Multiplaying: PS3 style. [Re: Gevin]
SlaughterX Offline
UPSF Lieutenant Junior Grade

Registered: 12/18/08
Posts: 94
Loc: Alsip, IL
I just rented Resistance 2 so if anyone wants to play co-op send me an add.

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#9267 - 04/09/09 09:27 AM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Regarding the new downloadable "Versus" content for RE5, it's O.K., but "Slayers" allows players to kill each other, which ruins the game. That's what "Survivors" mode is for. The designers didn't think that one through.

Also, considering that we have to pay $5.00 for the extra modes, we should be allowed to invite specific players, as well as play the "Versus" modes offline with friends who are right there in the same room. As it is, you can play only online, and you can't choose your opponents (although, if you host a game, you can remove any players you don't like).

"Survivors" is fun, and "Slayers" can be fun when you get a group of players who don't shoot each other, but overall, I'm disappointed in the new content, for the reasons stated above. It had potential to be so much better.

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#9278 - 04/09/09 05:44 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Gevin Online
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Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
not too mention that it was already on the disk.
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#9352 - 04/14/09 06:51 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Yeah, at least 99% of it. I do prefer the Versus techno music to the standard music in Mercenaries, though. I wish we could switch to that when playing Mercenaries.

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#9484 - 04/22/09 02:41 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
SlaughterX Offline
UPSF Lieutenant Junior Grade

Registered: 12/18/08
Posts: 94
Loc: Alsip, IL
Finally got Killzone 2 a couple of days ago, I will check out the online modes after I beat the campaign. I hope it's better than R2, because I'm realy glad I just rented that one.

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#9875 - 05/13/09 09:31 AM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I finally started playing around with Wipeout HD and unlocked some new areas. In full 1080p, it's a gorgeous looking game, and the soundtrack is pretty cool. I noticed that the latest software update (1.30 patch) allows friends to play each other online via direct invitation (a feature that Resident Evil 5's versus mode needs), rather than having to play random opponents.

I still think F-Zero GX (Gamecube) is better (and faster), but I'm starting to get used to Wipeout HD (F-Zero doesn't have weapons, and I prefer it that way). Considering that Nintendo publishes the F-Zero series, I doubt that there ever will be a Playstation release, and the only other similar game, Voltage, still hasn't been released, and it doesn't look anywhere near as good as the other two games.

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#10814 - 06/12/09 04:16 PM PS3 Hard Drive Limitations [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
This issue came up in another thread, and I don't want to keep taking it further off topic. wink

Has anyone seen any data (from Sony or otherwise) regarding the limitations in the hard drive size that the PS3 will accommodate? Supposedly, any drive faster than 5400 RPM risks producing too much heat for the already hot console, but I've never read/heard anything about whether >500 GB drives would be supported (once they hit the market).

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#10842 - 06/14/09 02:48 PM Re: PS3 Hard Drive Limitations [Re: Stefanie]
stargates Offline
UPSF Captain

Registered: 04/21/08
Posts: 1346
Loc: Ct
As for any data i haven't seen any.

Though what you said makes me wonder about the console being hot. Has this been a problem in the past? or is it something you have to keep an eye on while playing any games/movies?
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#10854 - 06/15/09 12:12 PM Re: PS3 Hard Drive Limitations [Re: stargates]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
No, as long as the ventilation is good, there shouldn't be any problems, but I wouldn't keep a PS3 in a very tight space. If you do any modifications, though, you might want to keep the heat factor in mind (no 7200 RPM drives).

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#11194 - 06/26/09 10:09 AM Re: Multiplaying: PS3 style. [Re: Gevin]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Has anyone else played Bomberman Ultra on the PS3 yet? I haven't played online yet, but the single player "local" mode is just like you'd expect from the previous Bomberman games (which is a good thing). I have some friends coming over Saturday, so I'll get my first test of the PS3 as a party console. Aside from Bomberman, I really don't have any good PS3 party games. Any recomendations?

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#11304 - 06/29/09 01:59 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I had a chance to play a lot of Bomberman Ultra this weekend; offline alone vs. the CPUs, online with strangers, and offline multiplayer with five human players. It looks, sounds, and feels about like every other Bomberman game I've played since Super Bomberman on the SNES, which is a positive. Obviously, the 16x9 aspect ratio helps, and there's enough room in the arena for up to eight players, but four or five is ideal. It's still a great party game, and just about anyone can play and have a good time.

The PS3 version has more options than any other version I've played, and you have control over every item setting. Also, you can unlock various components of costumes and customize your bomberman's/bomberwoman's appearance. It's a cute little extra, but it takes forever to unlock all of the costume items, and you have to unlock them separately for each of the eight bombermen. One of my favorites is "Clint Bombwood," with a cowboy outfit and a cigar. Another is the Raoul Duke character (based on Hunter S. Thompson) from the film Fear And Loathing In Las Vegas, but I forget his bomberman name. You get the picture... it's ultra cute.

The online play is very good, and you have the option of inviting only friends or playing whoever happens to be online. I obtained 65% of the PS3 trophies over the weekend, and most of them are fairly easy, but a few do require online play. You get to use "Clint Bombwood" to obtain the "The Good, The Bad, and The Bombed" trophy.

The game is great all around, but it's at its best in multiplayer mode, when you have three or four live opponents in the room with you. That's always been Bomberman's strength, but the PS3 version gives you about every option you could want. This game is a "must buy."

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#11576 - 07/07/09 08:57 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I finished all of the Bomberman Ultra trophies last week, but the online play was a little off from the previous week. Maybe it was the upcoming holiday weekend, but I had to wait a while for opponents to join the games. I think it's much better if you know some friends who have the game, rather than counting on random opponents.

Also, some of the opponents joined the online games with two or three players, probably attempting to earn the trophies more quickly. I like the idea of allowing multiple players per console to play online, but unless you know who you're dealing with, you'll occasionally run into user-generated problems. The online system itself works great, though.

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#12660 - 08/21/09 12:20 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
stargates Offline
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Registered: 04/21/08
Posts: 1346
Loc: Ct
I know this has been discussed somewhere already( but can't rememmber where), but with the new PS3 prices coming down as well as a new slim line verison coming out would these consoles include the hard drives or do you still have the option to choose? Would the new price be for the base model then go up from there?
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#12663 - 08/21/09 01:24 PM Re: Multiplaying: PS3 style. [Re: stargates]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I don't think the PS3 can function without a hard drive, but I don't know much about the new models (other than the recently reduced $299.00 price). I could still use a second one for the bedroom...

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#12665 - 08/21/09 01:49 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I just read the specs for the new fourth generation slimline model... 120GB hard drive, 2 USB ports, no backward compatibility at all. I'm so glad I got my first generation model when I did. I'm sure a lot of new buyers will appreciate the smaller size and price, though.

Dimensions: 13.385"(W) x 13.385"(H) x 6.299"(D)
Weight: 7.05 pounds

Even for using only as a BD/DVD/CD player, it's worth the price.

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#12668 - 08/21/09 03:18 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
stargates Offline
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Registered: 04/21/08
Posts: 1346
Loc: Ct
Originally Posted By: Stefanie
I just read the specs for the new fourth generation slimline model... 120GB hard drive, 2 USB ports, no backward compatibility at all. I'm so glad I got my first generation model when I did. I'm sure a lot of new buyers will appreciate the smaller size and price, though.


It's tempting to go and get, but without any backward compatibility it really doesn't make any sense to get, unless like you said use it as a backup dvd,cd player.
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#12670 - 08/21/09 04:07 PM Re: Multiplaying: PS3 style. [Re: stargates]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Well, if your PS2 still works, I guess you're covered. Sony seems to have abandoned the concept of backward compatibility for good.

Besides, if you're ever going to get a PS3, now is a good time to get one, with Demon's Souls coming to North America in October (on its own, the game is good enough to justify the PS3 purchase). Yeah, yeah, "fangirl," I know, but I do love me some souls... lol

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#12673 - 08/21/09 04:12 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
stargates Offline
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Registered: 04/21/08
Posts: 1346
Loc: Ct
Originally Posted By: Stefanie
Well, if your PS2 still works, I guess you're covered. Sony seems to have abandoned the concept of backward compatibility for good.


Why would they do something like that? Wasn't that one of the biggest selling points (besides blu) for the PS3?
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#12674 - 08/21/09 04:25 PM Re: Multiplaying: PS3 style. [Re: stargates]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
I know, I'm with you 100%. I was astonished enough when they moved from hardware to software emulation, but in October 2007, they completely scrapped PS2 compatibility and SACD capability on all models going forward. They also reduced the USB ports from 4 to 2, and eliminated the card readers. Supposedly, you can still play PS1 games, though.

With the new slim version (the only PS3 model in production, effective 09/01/2009), they've also eliminated the ability to install Linux. Maybe these changes were necessary to reach $300/unit, but not having an optional unit with all of the frills seems like a bad decision to me. But, since I'm considering a second unit, and I need a BD player for another room anyway, I can live with that, knowing that my main console has everything. The PS3 is one of the best (arguably the best) Blu-ray players on the market, at any price.

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#12682 - 08/22/09 04:27 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
zentropa Offline
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Registered: 10/28/08
Posts: 254
Loc: Minneapolis
Quote:
Supposedly, you can still play PS1 games, though.


Yes, all of the versions will still play PS1 games. The 60gb models started climbing in price a bit, but the tanked economy has helped keep them priced in the sub-$400 range on the used market.

The 20gb's can be found in the $200ish range and have full backwards compatibility but no wifi.

IMO, dropping the software emulated backwards compatibility is a terrible decision, considering that PS2's have such a large library... and seeing that it's a SOFTWARE emulator, there's no additional hardware required and doesn't do much from a cost-shaving standpoint considering they already wrote the software for it :P

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#12687 - 08/22/09 08:03 AM Re: Multiplaying: PS3 style. [Re: zentropa]
GreenGel Offline
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Registered: 09/15/08
Posts: 444
Loc: Hudson Valley, NY
I think the main reason for the change lies in the fact that they are hoping to release a lot of these popular games as downloadable content on the store. At least that is my assumption, otherwise it is just a completely stupid move (I wish I had bought one of the models with at least software emulation, but I didn't, so I have kept my PS2 as well.)

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#12700 - 08/22/09 08:02 PM Re: Multiplaying: PS3 style. [Re: GreenGel]
edojidai Offline
UPSF Lieutenant Junior Grade

Registered: 07/15/09
Posts: 82
Loc: Olympia, Wa
Yeah, I bought FF7 from the downloadable sight (only because my Disc 1 has a crack in it frown )
That would be a good reason for them to make that move - to force people to download their favorite PS2 games online. It would be neat if the entire PS1/PS2 library was available online.
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#12709 - 08/23/09 11:35 AM Re: Multiplaying: PS3 style. [Re: edojidai]
WhtHawk Offline
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Registered: 06/10/08
Posts: 350
Loc: KS
Well, I have one of the original launch PS3s with hardware emulation and I still go to the old PS2 (the super brick version) when I want to play PS2 games. I have some games that don't play at all on the PS3 and some that play ok, but not as well as on the PS2.

There are also a number of games (Guitar Hero anyone) whose PS2 versions were not compatible with the PS2 interface specification and therefore could not be payed with out additional hardware conversion.

I'm more disappointed with the loss of an "other OS" option than PS2 compatibility; which isn't to say I was happy to see it removed.
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#12737 - 08/24/09 09:31 AM Re: Multiplaying: PS3 style. [Re: edojidai]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Originally Posted By: zentropa
IMO, dropping the software emulated backwards compatibility is a terrible decision, considering that PS2's have such a large library... and seeing that it's a SOFTWARE emulator, there's no additional hardware required and doesn't do much from a cost-shaving standpoint considering they already wrote the software for it :P

Amen!

Originally Posted By: GreenGel
I think the main reason for the change lies in the fact that they are hoping to release a lot of these popular games as downloadable content on the store. At least that is my assumption, otherwise it is just a completely stupid move...

Originally Posted By: edojidai
Yeah, I bought FF7 from the downloadable sight (only because my Disc 1 has a crack in it frown )
That would be a good reason for them to make that move - to force people to download their favorite PS2 games online. It would be neat if the entire PS1/PS2 library was available online.

I can understand the move from hardware (the Emotion Engine) to software emulation. More hardware means more money, more space requirements, and often, more heat production. I don't like it, but I get it. Going the extra step and removing the software emulation is just plain silly, at least on the surface.

Why would anyone who already owns a PS2 disc of a game buy a downloaded version of the exact same thing (cracked discs aside, of course)? It doesn't make any sense for Sony to expect significant revenue there. Those who didn't buy the discs in the first place will certainly want to try some PS1 and PS2 games, but I doubt that Sony would remove software emulation to increase download sales and profit margins, because those minimal sales wouldn't seem to offset the negative of not having backward compatibility.

There has to be some other reason why Sony didn't want to continue messing with emulation. My guess is that Sony looked at the crowded market (hey, three's a crowd), the general state of the economy, their own sales, and came up with the conclusion that the PS3's price must be reduced as low as possible. That meant cutting all non-essential features, even though some customers will be put-off. Maybe they're hoping that most of us who care about backward compatibility already have one of the first four models, and that going forward, new buyers won't miss those features. That still doesn't explain (to me, at least) why emulation software has to be removed.

Then again, maybe the Sony execs tried to adopt the business plan of the Gnomes to marketing the PS3...


Phase 1. Collect Underpants
Phase 2. ???
Phase 3. Profit


Sony's decisions on the redesign remind me of sub-only anime releases. The core fans are willing to pay for all of the bells and whistles, but the current market simply won't support such luxuries. True, in many industries, businesses are just trying to ride out the bad economy. Whether that explains everything behind Sony's moves on the last couple of PS3 redesigns... I don't know.

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#12739 - 08/24/09 10:16 AM Re: Multiplaying: PS3 style. [Re: WhtHawk]
Stefanie Offline
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Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Originally Posted By: WhtHawk
Well, I have one of the original launch PS3s with hardware emulation and I still go to the old PS2 (the super brick version) when I want to play PS2 games. I have some games that don't play at all on the PS3 and some that play ok, but not as well as on the PS2.

Same here. I have an original PS3 (CECHAxx), and my PS2 is a SCPH-3000x series. It has the Firewire port, before they swapped that for the infrared port in the 5000x series (I have to plug in the infrared accessory to use the DVD remote). I never did get the hard drive, though. My PS1 (SCPH-1001/Rev. B) has the direct A/V outputs, which was handy back in the days of analog.

My PS1 is in the closet, but my PS2 is still in use (as is my Gamecube). I transferred all of my memory card data over to my PS3, but still use the cards as backups. So far, I haven't had any PS1-to-PS2 or PS1/2-to-PS3 compatibility issues. Using the PS2 controllers with the PS3 isn't perfect, but it works well enough.

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#12754 - 08/24/09 07:26 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
WhtHawk Offline
UPSF Lieutenant

Registered: 06/10/08
Posts: 350
Loc: KS
I have also relegated the PS1 to the closet. But I agree wholeheartedly about its connection. It sounds like our PS2 is the same model. I took me quite some time to find a remote for it with the IR receiver (I decided to buy it well after the slim models were launched).

I do have the HDD though I don't have any games which use it. I really wish I had purchased the linux kit when it was for sale, but I digress...

Back on the PS3, my brief (read as 1 experience) with a PS3 running a PS2 games in software emulation was not very fantastic. Ratchet: Deadlocked was lagging pretty hard for the couple of levels I played. The raw computing power of the PS3 isn't quite up to the task of emulating the emotion engine.
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#12759 - 08/25/09 12:01 AM Re: Multiplaying: PS3 style. [Re: Stefanie]
stargates Offline
UPSF Captain

Registered: 04/21/08
Posts: 1346
Loc: Ct
Originally Posted By: Stefanie
My PS1 is in the closet, but my PS2 is still in use (as is my Gamecube). I transferred all of my memory card data over to my PS3, but still use the cards as backups. So far, I haven't had any PS1-to-PS2 or PS1/2-to-PS3 compatibility issues. Using the PS2 controllers with the PS3 isn't perfect, but it works well enough.


While i understand that if you have one of the early ps3 consoles, compatitbility would definately be a must. If this is still a feature on the new slimline consoles coming out what would be the point since they don't backwards play any of the other games?
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#12762 - 08/25/09 08:13 AM Re: Multiplaying: PS3 style. [Re: WhtHawk]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Originally Posted By: WhtHawk
Back on the PS3, my brief (read as 1 experience) with a PS3 running a PS2 games in software emulation was not very fantastic. Ratchet: Deadlocked was lagging pretty hard for the couple of levels I played. The raw computing power of the PS3 isn't quite up to the task of emulating the emotion engine.

Interesting... I haven't heard from anyone else about the effectiveness of the software emulation. There's practically no difference playing games like Resident Evil 4 and Tomb Raider Legend using my PS3's emotion engine vs. a real PS2. You have to use a USB adapter to use the Dualshock 2, but once you set it up, it's pretty stable.

The 16x9 display option on those two games doesn't work as well as it should, but that's true using either the PS2 or PS3.

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#12763 - 08/25/09 08:18 AM Re: Multiplaying: PS3 style. [Re: stargates]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Originally Posted By: stargates
While i understand that if you have one of the early ps3 consoles, compatitbility would definately be a must. If this is still a feature on the new slimline consoles coming out what would be the point since they don't backwards play any of the other games?

I'm not sure what you're asking, but the current PS3 models, as well as the upcoming slim model, will not play PS2 games. Personally, I wish all of them had the emotion engine for PS2 games. All of the other features (card slots, extra USB ports, etc.) are minor concerns compared to backward compatibility.

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#12764 - 08/25/09 12:52 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
stargates Offline
UPSF Captain

Registered: 04/21/08
Posts: 1346
Loc: Ct
Originally Posted By: Stefanie
I'm not sure what you're asking, but the current PS3 models, as well as the upcoming slim model, will not play PS2 games. Personally, I wish all of them had the emotion engine for PS2 games. All of the other features (card slots, extra USB ports, etc.) are minor concerns compared to backward compatibility.


My thought was that when the ps3 origianlly came out that it was able to be backward compatible and you would be able to use your ps2 memory card (and game) on a ps3 console, and you would be able to condense all of your info (ps2-ps3) on one memory unit. Now that the consoles are no longer backward compatible why would they, if they have, keep this feature?
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#12765 - 08/25/09 04:17 PM Re: Multiplaying: PS3 style. [Re: stargates]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Well, for the older games, the PS3 creates multiple virtual memory cards, so the data isn't really in one memory unit, but you can have as many virtual cards as you want (and as your hard drive can hold).

I don't know whether the new PS3 units have kept that feature, but if they have, I would assume it's because the operating system has that feature built-in, because of the older units. Each new "system software" update would probably be identical for all hardware models, and contain that old functionality that only the original units can utilize. If I get a new slim PS3 for the other room, I'll let you know.

By the way, Update 3.00 will be here on September 1, 2009. For reference, here's a list of all PS3 updates.

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#12766 - 08/25/09 05:11 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
GreenGel Offline
UPSF Lieutenant

Registered: 09/15/08
Posts: 444
Loc: Hudson Valley, NY
The newer model ps3's do keep the virtual card feature. You have to set up a virtual card to save any of the PSOne Classics games you download from the PS Store.

That is one of the reasons I figured they would try to switch the more popular titles from both PS1 and PS2 to downloadable games that could be played both on the PS3 and on the PSP (as is currently possible with the downloadable "Classics" titles.)

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#12774 - 08/26/09 09:44 AM Re: Multiplaying: PS3 style. [Re: GreenGel]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
That's fine, but there's no reason for players who've already spent money on the actual PS2 discs to download those games again (and for a fee). The downloads are relevant only for those who didn't buy the PS2 discs (and the very small percentage who's discs have become lost or damaged). Long live the Emotion Engine!

I suppose someone with some serious skills could hack a slim PS3, add the EE chip from a PS2, a 500GB hard drive, and throw in UOP and all-region/format DVD/BD mods for good measure. Oh, and have Coloware give the slim PS3 a nice glossy piano black finish like the original models. Now THAT would be a slick item!

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#12784 - 08/26/09 06:18 PM Re: Multiplaying: PS3 style. [Re: Stefanie]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
sig test
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#13735 - 10/13/09 04:10 PM Re: Multiplaying: PS3 style. [Re: Gevin]
Gevin Online
UPSF Lieutenant

Registered: 02/09/09
Posts: 391
Loc: Houston, Tx
Picked up both Uncharted 2 & Brutal Legend today laugh
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#13774 - 10/18/09 05:48 PM Re: Multiplaying: PS3 style. [Re: Gevin]
WhtHawk Offline
UPSF Lieutenant

Registered: 06/10/08
Posts: 350
Loc: KS
I've spent the last week playing Dynasty Warriors: Gundam. Not really extraordinary, but addictive.
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"Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation." -- Walt Disney

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#14379 - 12/01/09 12:25 AM Re: Multiplaying: PS3 style. [Re: WhtHawk]
zentropa Offline
UPSF Lieutenant

Registered: 10/28/08
Posts: 254
Loc: Minneapolis
So does Demon's Souls do online multi-player? I finally picked it up but ended up spending the weekend playing Prince of Persia so I haven't had a chance to check it out yet. This will be my first foray into online playing on the PS3 if it does.

I'm debating picking up Dragon Age Origins as well...

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#14382 - 12/01/09 08:22 AM Re: Multiplaying: PS3 style. [Re: zentropa]
Stefanie Offline
UPSF Captain

Registered: 06/17/08
Posts: 1433
Loc: Nashville, TN USA
Originally Posted By: zentropa
I'm debating picking up Dragon Age Origins as well...

If you've ever liked RPGs at all, I highly recommend it.

Originally Posted By: zentropa
So does Demon's Souls do online multi-player? I finally picked it up but ended up spending the weekend playing Prince of Persia so I haven't had a chance to check it out yet. This will be my first foray into online playing on the PS3 if it does.

Earlier this year, Resident Evil 5 was my first, and I think Bomberman Ultra and Demon's Souls are my only others, so far.

Yes, DS has an online feature, but it's different (very random). If I remember correctly, you have to play the first stage alone on the first playthrough. After that, you can "summon" Blue Phantoms to help you (one or two, three if a glitch occurs). Those are other players who are in the same place at the same time, who post signs on the ground offering to help. You can play with friends, but not by invitation.

In addition to offering help, other players can invade your game (invade = without permission, but you'll be notified) as Black Phantoms (only one at a time, or two if a very rare glitch occurs), and you'll either have to fight the Black Phantom or enter the boss area (they can't follow, but Blue Phantoms can). Sometimes, Black Phantoms are there to help, but 99% of the time, want to kill you, ASAP. Players can also offer to be invited as Black Phantoms, in order to participate in a voluntary duel. Glitches aside, you can have the Host, two Blue Phantoms, and one Black Phantom in a game together.

You'll also see White Phantoms roaming around. These are other players currently online, doing their own things. You can't interact with them, and you can see them for only a few seconds at a time. It just serves to let you know you're not alone. So, look for these things anywhere on the ground:

White Soul Signs = in-game messages or messages left by others currently online
Blue Soul Signs = players offering to assist you
Red Soul Signs = players challenging you to a duel

You can avoid all of that by playing offline (start and load your game before logging onto the PSN).

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