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The Impacts of Computers on Anime
By J. Thompson, 1999
Oh
yes, it's catalog time again. This time I'm going to keep this introduction
very narrowly focused on The Big News of the year, so as to keep
this from wandering all over the place. I'll probably do something
a bit more expansive next time around ... but you can always go
back into the archives to see something more like the history of
Japanese Animation if you're so inclined. ŒNuff said.
This
year is one of profound change in Japan, the likes of which haven't
been seen since 1980. Like almost twenty years ago, the full impact
of the shift won't be fully realized (or even really appreciated)
for some years yet. Last time, it was the shift away from strong
keyframes toward weaker drawings (but a lot more of them so that
the animation looked smoother). What's so different this time, you
may ask? One word: computers.
Now, I'm not saying that computers haven't already been involved
in Japanese Animation. I'm not even going to say that they haven't
been used to great effect before. I am saying, however, that the
entire industry (particularly on the weekly TV front) is undergoing
a sweeping change that will likely mean the demise of traditional
cel-based animation. The more traditional work may and probably
will continue (in movies) for some time yet, but those pretty cel
paintings will become an ever more scarce commodity.
I can hear you all now: "But it won't be the same!!"
Know
something? You're right. But if you've seen any of the newer shows
now running in Japan, you already know that most of the space exterior
shots are being done on computers. A lot of special effects are
now done on computers. More subtly, many shows are now colored on
computers. And, as time goes on, there will be more of all this.
The very fabric of television animation is rapidly changing, and
before this is all done, the closest thing to a cel will be a pencil
sketch that is scanned into the computer for coloring. There are
a lot of advantages to doing things this way: hand-painting cels
(always a difficult and fairly expensive process) can be eliminated
in favor of flood-filling scanned artwork. Since a lot of the "personality"
of the drawing is done at the pencil stage, and it is this very
pencil drawing which is scanned into the computer, the link to what
you know will not be impacted as much as many of you think ... it's
merely the production process which is changed and streamlined.
No longer will small armies of people be needed to create those
cels. There won't be the (otherwise very real) danger that cels
will be shot in the wrong order, or damaged before they can be recorded
on film. This all means that lead times can be shortened and
budgets reduced. Theoretically, there will be more room for experimentation.
Things will be possible under the time constraints of a weekly show
that were never possible before. It might even mean that some of
the more talented people coming up in the ranks will be given a
shot at the big time sooner and thus usher in the next boom. Like
everything, though, there is a downside ... to accomplish this transition,
the very look of animation will change. Some of it will be difficult
to notice. Some of it will be very positive. Some of it will also
be negative.
There
are many reasons why this shift occurred ... there's the continuing
problem with the poor performance of the Japanese economy and devaluation
of the currency on the world market. Not to put too fine a point
on this, when there's no spare money around, there's no money to
invest in a new animated property. Last year, you were looking at
97¥ =$1. As of today, it costs about 148¥ to buy that same
dollar. There's a problem with the acetate used by the Japanese
industry ... it's not easily available due to a production shortage
(and yes, it's just different enough from the substrate the rest
of the world uses) and the story goes that it's now being sourced
outside of Japan. There's even a rumor that the cel paint itself
may become difficult to obtain, due to the imminent retirement of
a very senior chemist. Finally, a particularly powerful piece of
computer software, previously only available on high powered uber-workstations,
is coming to an Intel processor near you. All of these things lead
to a basic change in the industry which is very difficult to argue
with.
But it looks different.
It
isn't just television work that's changing, either. If you look
at Hayao Miyazaki's new Mononoke Hime (Princess
Mononoke), you'll see a lot of computer graphics and computer
aided work. Even when they're not totally generated inside the computer,
many times the artwork itself is manipulated by computer. If Miyazaki's
doing it in his films, it's a very safe bet that the rest of the
industry will eventually follow. Already, many OVA releases are
peppered with computer graphics and more follow every day. As this
happens, more people will be prompted to experiment with this new
technique, and like all new toys there will be some slightly odd
work until everyone gets the hang of it. At that point, there will
be a massive improvement across the board and the industry will
settle down and wait until the next big change happens. It'll probably
come sooner than later, though. In the meantime, sit back and you'll
be able to say that you were there when everything changed ... that
you remember what it used to be like and what you thought when the
medium reinvented itself. The important thing here is to appreciate
the massive change and realize that this isn't the first time that something like this has happened
... it happened when all those giant robot tagteam specials in the
1970's stopped. It happened again when Japan went to that smooth
animation in the early 1980's ... and it happened yet again when
those big budgeted, heavily promoted theatrical films started going
away. You can say the same when OVA's made their massive push and
then faded way back, or even when the first computer graphics popped
up in films like Golgo
13, Romanesque Samy (Missing 99) and the Lensman movie. But look at the bright side here: for the first time real
animation is going to be brought to the level that a reasonable
sized animation fanclub can acquire all the parts to make their
own sophisticated animated project, instead of only the most well
organized and best funded. It's entirely possible that this could
mean a real revolution when all these people's work is seen by the
world. We can hope, anyway.
Maybe this time when we ask HAL to open the Pod Bay Doors, he just
might.
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