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Tuesday, 09-Feb-2010 16:21:55 CST

History of Anime in the U.S.

Fans, Fansubs, and J.A.I.L.E.D.
Even before anime was becoming mainstream in the early 1990's (yes, I know that's a bit of an overstatement), small pockets of fans were beginning to form. As early as the mid 1970's, people were getting together with huge bulky video machines and watching the stuff that was broadcast on Japanese TV. Eventually, chapters of the first California-only organization (The Cartoon Fantasy Organization ... most of us thought it was a terrible name even then) started in other cities in the US (the first real one was started in Philadelphia by Bill Thomas, with another chapter forming shortly afterward in Chicago).

This organization exists today only as a single chapter, largely due to political in-fighting (that's a whole different story ... one that perhaps I'll write one day), and the same is true of the other national clubs. After the dissolution of the club structure, these pockets of fans were on their own. Since tape was something generally pretty difficult to come by, it only made sense to pool resources. When the scripts and the Amiga came along, some people at least were able to watch (sometimes surprisingly professional) "fansubs". These were generally pretty freely distributed within the community, but the problems arose when you lived somewhere that was more than about 50 miles from one of the trading repositories. While there were (and still are) bigger groups who copied stuff and mailed it out, for the most part people were reduced to dealing with some occasionally unsavory people who set up at SF conventions and charged around $15 for a tape.

Many people today felt that these people did nothing to help popularize anime in the US, but those people ignore the facts: many of the second and third wave fans got their first real taste of anime by paying some money and picking up one of these fansub tapes. While there's a lot less reason today to buy such tapes, some still do (mostly on tv series that have not yet been picked up by a US distributor, or on movies/OVAs which are very new). The US companies knew full well that these people existed (some even had quite extensive databases of them), but pretty much turned a blind eye toward them unless they were selling an unlicensed copy of a licensed product. For a long time, all they did was watch ... but that wasn't going to last forever.

Fearing that a significant percentage of sales were being lost everyday to these tape pirates, a consortium of US anime companies (lead by CPM/USMC) created something which struck fear into the hearts of tape traders and fans alike around the country: JAILED. This (J)apanese (A)nimation (I)ndustry (L)egal (E)nforcement (D)ivision consisted of a lawyer on retainer and a tipline with which people could be anonymously reported. Whether this actually impacted tape piracy is today a hotly debated issue, as is the actual amount of sales lost to this practice: there were some people who were contacted (no fans, though) and there was at least one seizure of pirated videotape. VIZ, even though they were a member of JAILED, took tape piracy and fansubbing very personally.

This eventually led to a kind of a backlash against their product by some in the community, but the VIZ position was eventually softened to embrace the less restrictive positions of the other US companies (mostly this applied to conventions who wanted to show both VIZ products and fansubs of other titles). Most US conventions have since enforced De Facto bans on non licensed tapes in their dealers rooms, so largely this issue is pretty much moot anyway. To be fair, with acquisition costs soaring (particularly guaranteed minimums) each of these titles represents a huge investment on a company's part. By the time the US production work is completed most totals reach far into the six figure range ... in fact, there is at least one US property which has gone well into 7 digits. Several titles with similar pricetags exist, but have not been picked up in the US (for very good reason: those numbers almost certainly preclude making any sort of profit). In this light, it's easy to see why some of those "missing" titles have yet to be officially released in this market!