|
Mecha Madness
By Brett D. Rogers, Edited by Kris Kleckner, 2003
So
what is mecha, anyway? Mecha can mean many things, but for the purposes
of this article, let’s define mecha as a term - short for
mechanical - that refers to the robots, machines, and cyborgs that
permeate anime. Often, mecha denotes the genre of anime that features
the use of giant robots, mechanical suits, and cybernetic implants.
Boasting its own fervently dedicated group of fans, mecha has
become its own sub-genre in anime.
Mecha is a pillar of anime that boasts fervently dedicated fans
of its futuristic battle scenes, intricate robot designs, complicated
human characters, and dark, dystopian plots. The humans associated
with mecha can be heroic or cow¬ardly. Mecha can be superheroes
or threats. Mecha can represent the hopes and fears of humanity
without being fully human.
THE WEST AND WORLD WAR II
In the post-WWII aftermath atmosphere, Japan was ready for a change.
Having seen its technological failures during the war, the country
was forced to come to terms with its archaic practices. Frederik
Schodt, manga researcher, wrote, “The emperor, in a letter
to the young crown prince at the end of World War II … wrote
that Japan has lost the war because ‘our armed forces put
too much emphasis on the spiritual side and forgot science.”
Even pacifists such as Osamu Tezuka, one of the founding fathers
of modern anime, “realized very clearly that Japan lost the
war because of science and technology … While the U.S. was
dropping atomic bombs, the Japanese military were trying to light
forest fires in America by sending incendiary balloons made of bamboo
and paper over on the jet stream. We developed an inferiority complex
about science and technology.”
Taking their lessons to heart, Japan emerged from the post-war
din with a new constitution and a new perspective ready to embrace
the use of technology in industry and entertainment. The mastering
of technology became an expression of Japan’s new age, its
ability to address and overcome the weaknesses that led to its defeat.
With the hope of technology on the heart of the Japanese people,
but the fear of its deadly potential still weighting heavily upon
their minds, the country was given a hero… Tetsuwan Atom.
IT
ALL STARTED WITH AN ATOM: Mecha as Superheroes
Wielding an unwavering interest in the exploration of the relationship
between humans and technology, Osamu Tezuka created the first weekly
anime series on television in 1963 staring a heroic little mechanical
boy, Tetsuwan Atom (Astro Boy).
Heavily influenced by translated copies of Karl Capek’s
“Rossum’s Universal Robots”, a 1920 play that
coined the word “robot”, the writings of Japanese science
fiction author Juza Unno and Pinocchio, Schodt writes that “Tezuka
… created Atom to be a type of twenty-first-century Pinocchio,
a nearly perfect robot who strove to become more human (i.e., emotive
and illogical), and also to be an interface between two different
cultures - that of man and that of machine.”
Filled with allegories of discrimination, racism and techno phobia, Tetsuwan Atom was a reflection of the times in which Tezuka
lived and the hopes of combining these two elements for good. With
a kind-hearted robot resembling a normal boy fighting against the
evils hidden in a fantastic world of technology, the show quickly
won the hearts of the Japanese. The show went on to enjoy success
around the world and even nearly 40 years later, the mecha superhero
that Tezuka created is still a deeply embedded cultural icon that
heavily influences modern anime.
BIRTH
OF THE GIANT ROBOTS: Mecha as super weapons
While Tezuka was busy creating a positive spin on technological
for the good of human kind, much of the Japanese population still
vividly remembered the effects of the technological monsters that
had wrought their devastation on Nagasaki and Hiroshima. Juza Unno
reflected that mecha could be used as much for good as it could
for violence and evil, especially when it came to the might of Japan’s
military. While a deadly military weapon could be potentially dangerous
in the wrong hands, when controlled by the enlightened post-war
Japanese, mecha could also be used to uplift humankind.
A morally pleasing theme, the decision to use a technological
advance developed by the Japanese military as a force for peace
was a comforting one. In a polarized anime world of good versus
evil, mecha super weapons were about to become superheroes with
the birth of Yonehiko Watanabe’s Tetsujin 28 (Gigantor)
in 1963.
With plots thick with Japanese wartime themes, Tetsujin 28 took
Osamu Tezuka’s fascination with technology and super-sized
it. By adopting from the work of Mitsuteru Yokoyama, the artist
who created Tetsujin 28, Watanabe added elements to the designs
seemingly based on samurai armor and made mecha distinctively Japanese.
The designs themselves had their roots in the technological devastation
of the war. Mitsuteru Yokoyama drew his mecha partly in reaction
to what he witnessed in the wake of WW II as a youth. In a 1982
interview with Yokoyama talked about what influenced his designs,
“Everything as far as I could see had been transformed into
scorched earth and piles of rubble… I was stunned by the destructive
power of the war. [My second influence] was the V1 and V2 missiles
that the German Nazis developed. I had heard that Hitler tried to
use them as an ace in the hole to reverse his waning fortunes. The
third influence was from the American movie Frankenstein.”
Like the secret Nazi missiles, Tetsujin 28 was conceived as a similar,
eleventh-hour weapon that could bring Japan’s military back
from the brink of defeat.
With its wartime mission no longer applicable, these new giant
technological superweapons created to insight terror, became superheroes
that fought for all humankind.
SCIENCE NINJA TEAM GATCHAMAN: Mecha as
the Enemy
The idea of a single invention turning the tide of a war stuck in
the themes of manga and anime. With mecha, a single person or a
small team could brandish much more power than their inferior numbers
should allow. Through the power of mecha, success in battle becomes
a matter of strategy, skill, and courage, not size or number. There
was hope for tiny Japan to have a place in a world domi¬nated
by larger, more powerful superpowers.
While Gatchaman is often recognized as an important
step in the development of “team” anime, it also left
its mark on mecha. Aside from its unique mecha design points - each
team member had their own set of color-coded equipment and fought
together in the Phoenix aircraft, which was capable of transforming
into the Fiery Phoenix - Gatchaman used mecha as
a foil for its heroes.
Each episode of Gatchaman featured a new onslaught
from a giant mecha set to wreak havoc on Earth, the first major
anime operate by this formula. Featuring more death and violence
than many of its 1972 anime contemporaries, Gatchaman showed anime audiences that mecha doesn’t just have to be
the superheroic tools of virtuous scientists. Now giant robots can
be the enemy.
DANGER! MECHA GETS A PILOT
By the 1970s, mecha was turning away from independent mecha and
returning to its contemplations of man and machine. When Go Nagai’s
Mazinger Z first aired in 1972, anime took a major step toward integrating
humans and mecha. No longer were robots’ actions observed
and controlled from afar. Mazinger Z needed to be piloted from inside
of the robot. Positioned strategically in the robot’s head,
the pilot serves as the “brain” of the mecha and uses
the robot as an extension of their own body. This development allowed
a new breed of conflict to arise in anime as pilots now risked injury
and death when the robot was damaged.
Adding to Mazinger Z’s appeal was the robot’s formidable
arsenal of weapons and special attacks, which were triggered by
calling their names aloud with enthusiastic slogans, an innovation
that would be imitated countless times. While in the years to follow
this became a Japanese cliché, Mazinger Z’s battle
cry-activated weaponry was not only entertaining to watch, it made
for a very popular toy product. (Thus began the mass merchandizing
of anime related mecha toys.)
GO FORTH AND TRANSFORM! Meta-Robos
Continuing his mecha trailblazing, Go Nagai released Getter
Robo in 1974. Unlike the singular independent robots of previous
shows, Getter featured three vehicles, Getter-1, Getter-2, and Getter-3,
which each specialized in travel by air, land and sea. Using a stroke
of genius that allowed for more interesting battles (not to mention
more intricate toy designs): combining multiple mecha together into
a single Meta-Robo!
After Getter’s breakthrough, the concept of transforming and
combining mecha was adopted in countless anime including many shows
that became popular in the United States, such as Voltron (1981), Macross (1982), and Transformers (1985).
GUNDAM:
The Mecha Revolution
Now that mecha had learned to combine and transform, it was about
to undergo a major transformation of its own. Rejecting the superhero
robot and with it the formulaic good versus evil plot devices of
previous mecha anime, Yoshiyuki Tomino, a veteran of shows such
as Tetsuwan Atom, Space Cruiser Yamato and Combattler
V, introduced Mobile Suit Gundam in 1979 and
changed the way anime thought about mecha forever.
A sharp departure from the previous approach of giant robots and
small teams of heroic pilots fighting for the forces of good, Mobile
Suit Gundam favored a more realistic war scenario that set human
against human. The strength in mecha was no longer bestowed by solitary,
genius scientists or supernatural sources. Rather, the power of
mecha was now created by ordinary humans: mechanics, soldiers, and
manufacturers. The indestructible giant robots of anime past became
mobile suits that were subject to pilot error, weakness of construction,
and total destruction at the hands of more powerful mecha or more
skillful pilots, be they good, bad or indifferent.
Mobile
Suit Gundam, while not an initial success, won fans because
of its engaging plots, incredible mecha, and mecha toys. Gundam eventually became an anime juggernaut and a pillar of mecha that
has spanned decades and spawned countless anime based on alternate
scenarios within the sphere of Gundam (see below).
Incarnations of a GUNDAM
Mobile Suit Gundam
Mobile Suit Gundam: Soldiers of Sorrow
Mobile Suit Gundam: Encounters in Space
Zeta Gundam
Double Zeta Gundam
Char’s Counterattack
SD Gundam
SD Gundam Mark II-IV
SD Warrior Gundam
Mobile Suit Gundam 0080
Mobile Suit Gundam 0083: Stardust Memory
Gundam F91
Victory Gundam
Mobile Suit Gundam: 08th MS Team
G Gundam
Gundam Wing
Gundam Wing: Endless Waltz
Gundam X
Turn-A Gundam
SEARCHING
FOR HUMANITY: The Mecha Soul
While much of the focus on mecha evolution seems to have been on
giant robots battling it out for world domination, mecha anime is,
and always has, been about more than just fighting robots. It’s
an exploration of human themes and the reflection of who we are
as a society. What does it mean to be human? What is real and what
is artificial? Where is the line drawn between man and machine?
While the giant-robot set often hesitates to accept android and
cybernetics as ‘pure’ mecha, anime that explore the
relationship between technology, body and spirit contribute as much
to the genre as the big robots.
Jean Baudrillard, a well-known French scholar of postmodernism,
wrote in “The Automation of the Robot,” about two types
of artificial beings: the ‘android’ and the ‘machine’.
Baudrillard described androids as “a theatrical counterfeit,
a mechanical and clocklike man. The [android] is an interrogation
upon nature, the mystery of the existence or nonexistence of the
soul, the dilemma of appearance and being…”
So in the search to uncover our own souls, we look to our own mechanical
creations. Can something that’s created have a soul? Anime
scholar Gilles Poitras writes, “One link [between mecha and
Japanese tradition] which I think is important is the old folk tradition
that a doll that is loved will gain a soul.” This tradition
may have roots in the belief that even inanimate objects possess
innate qualities of Buddha. It is possible, then, for even a robot
to attain buddhahood. In an interview with Time magazine in 2000,
two professors of mechanical engineering at Waseda University said
some Japanese believe that, “even a small stone on the road
has a soul inside. It’s not a big leap to believe the same
thing about a machine. In Japan, we don’t distinguish between
organic and inorganic things … we can find personality in
animals and trees and mountains. So it is not surprising to find
a soul or a heart in a machine.”
It was the exploration of these concepts that continue to spur
mecha creators to explore the ultimate forms of androids and what
defines one’s ‘human’ soul. Ghost
in the Shell, Armitage III, and Metropolis represent just a few of the large group of anime that doom unlucky
androids to forever wonder how close they come to human. Do Armitage,
Kusanagi and Tima owe their allegiance to other machines simply
because they are told to or do they have their own soul which governs
their actions? Or in reverse is Key the Metal Idol more of a machine because she believes she isn’t human and
doesn’t have a soul?
In mecha anime we often see reflections of the main characters
in water, sunglasses, glass, and mirrors. These images further emphasize
the importance of the identity/Frankenstein narrative to cyberpunk
and mecha anime and the ability of anime to present that message
to viewers in a skillful manner. The mirrored surfaces reflect back
the image of characters who are in search of who they are, because
as it is said in Ghost in the Shell, “For
now we see through a glass, darkly; but then face to face: now I
know in part; but then shall I know even as I am known.”
THE BLURRED LINE: Mecha’s Mental Impact
Jean Baudrillard wrote that a machine “is man’s equivalent
and annexes him to itself in the unity of its operational process.”
Machines like Tetsujin
28 or Evangelion, when they are joined together,
mecha and pilot can unite for good, evil, and everything between.
Susan Napier further describes the importance of the bond between
mecha and human in her book, Anime from Akira to Princess Mononoke,
“The fusion of human pilot inside armored machine leads to
bizarre combinations of mechanical/organic violence in which huge
machines combat each other in fantastic displays of mechanical agility
while at the same time hinting at the organic bod¬ies inside…
The power and exaltation of the augmented body… is the dominant
trope around which mecha plots revolve.”
But over time, the focus of the union of man and machine has shifted
from the use of brute force to win battles and save the day to something
else entirely.
Evangelion fully rejects the commonly used anime
allegory of passage to manhood through mecha piloting. Shinji’s
adjustment into the role of pilot isn’t just difficult, it’s
tormenting. Shinji abhors the Eva and the suffering it brings him.
In prior anime, the process of developing skills and winning victories
on behalf of humankind using mecha was an exercise in building character,
honor, and maturity. But despite Shinji’s physical aptitude
for piloting, seen by a high level of “synchronization”,
he doesn’t adapt or grow into his role as an Eva pilot. In
fact, the more he connects with his mecha, the more Shinji is thrown
into self-loathing and despair.
His willingness to pilot the Eva is the world’s only hope,
but Shinji’s sacrifices somehow don’t seem heroic. As
he becomes increasingly isolated and fragile, it’s painfully
clear that mecha is no longer a refuge for the powerless or an amplifier
of inner strength. Mecha consumes the young, weak and pathetic,
leaving them no stronger than they were before they entered the
pilot’s capsule.
Susan Napier writes, “The very ubiquitousness and popularity
of the mecha genre makes Evangelion … peculiarly
jarring. Through Shinji’s self-questioning, the viewer is
insistently reminded of the fundamental worthlessness of the power
derived from the mechanical armor, thus undermining the whole basis
of the mecha genre … In the solipsistic world of Evangelion,
mecha are finally unimportant except as a means to know the self.
Even the human body is less important than the mind that creates
its own reality.”
A great deal has been written offering various interpretations
of this groundbreaking anime. Evangelion is construed
as being everything from a dysfunctional coming-of-age story to
a symbol of an economically shattered Japan’s over-reliance
on technology. Whatever your reaction to the series, Evangelion shows the heights to which mecha anime has climbed as a vehicle
for narrative and symbolism.
NEXT STEP: Mecha Moves On
Mecha is so deeply ingrained in anime it’s sometimes difficult
to distinguish mecha as a sub-genre. Remaining incredibly popular
since its first inception of the happy go lucky Tetsuwan Atom, whether
small, big, transformable, or philosophical, mecha anime continues
to grow and reinvent itself with time. As post-Evangelion mecha continues to take shape, watching it while keeping its heritage
in mind may help you better understand and appreciate the genre.
So check out a few of the classics and keep an eye out for the next
one.
|