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Page 6 (6 of 73)
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Are You Alice? Graphic Novel 2

The Duke - a warped mass that collects the abandoned stories and regrets of individuals in Wonderland - goes berserk in the town square, not far from where Alice and Hatter have traveled on an errand. In its frenzied state, the Duke wants nothing more than to have Alice all to itself.


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Are You Alice? Graphic Novel 3

Alice tags along on a little excursion with the Queen of Hearts, hoping to prove his loyalty and thereby gain entrance to Caterpillar Lane. Though initially Alice strongly opposed the cruelty of the Queen's murderous methods, he is surprised to find himself hesitating when the Queen moves to kill three children who defied royal orders. How long can Alice forsake his true self?


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Are You Alice? Graphic Novel 4

Setting off into Caterpillar Alley's One Hundred Stories, Alice and the Hatter are now one step closer to killing the White Rabbit. They just need to follow the Wimpy Book to its end, and it will connect them to the enigmatic entity they seek - the Dormouse. But when the story loses its plot (literally), Alice finds himself all alone, faced with questions he can't answer.


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Are You Alice? Graphic Novel 5

With Alice and Hatter distracted, the traitorous Dormouse sets off with the Queen of Hearts in his crosshairs. In his urgency to stop the traitor, Hatter makes the mistake of leaving Alice alone with the Cheshire Cat - an error that has proved near-fatal in the past.


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Are You Alice? Graphic Novel 6

After barely surviving the Cheshire Cat's attack, Alice finds himself face-to-face with the sister from his dreams. He remembers sharing the name Alice with her, but the White Rabbit insists the girl's name is Maryanne. And to protect this "Maryanne," the White Rabbit is ready to do away with Alice for good! But when an unlikely ally intercedes, the demands made of Alice by his savior shock him most of all...!


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Are You Alice? Graphic Novel 7

It's a very special holiday in Wonderland: the one day a year when everyone can take a break from Alice. In celebration, the Queen of Hearts is throwing a grand bash, and everyone in Wonderland is invited! Everyone except Alice, that is.


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Aron's Absurd Armada Graphic Novel Omnibus 1

On a whim, Aron Cornwall decides he wants to live a pirate's life of thrills, sailing on the high seas in search of distant lands and buried treasure. And when you're the son of a duke, you generally get what you want. Accompanied by his reluctant manservant, Robin, Aron scrounges up a crew - including a cook who cannot cook, a transvestite assassin, and a boy (girl?) genius - and sets off on the craziest pirate adventure you've ever seen!


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Aron's Absurd Armada Graphic Novel Omnibus 2

It's treasure. Yup, it's totally treasure. It's definitely shiny and beautiful treasure. It's treasure that Aron and (especially) Robin and the crew(?) desire. It's treasure that brainless Aron and money-loving Robin and Robin-loving Ronnie and the crew(?) desire. It's treasure that brainless Aron and money-loving Robin and Robin-loving Ronnie and Ronnie-loving Dorothy and Dorothy-loving Luther and the crew(?) desire. So, in conclusion, it's treasure...!


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Aron's Absurd Armada Graphic Novel Omnibus 3

It's pirates... It's treasure... It's the raccoon god... It's a monster... It's the sea king and the turtle... It's Bell... It's the Cornwalls... It's the king... It's Luther and Dorothy and Admiral Nelson and Lady Grey and so on and so on... Anyway, Aron's adventures are still cruising along...


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Azumanga Daioh Graphic Novel Complete Omnibus

This four-panel comedy chronicles the everyday lives of six very quirky high school girls. Meet the child prodigy Chiyo, the animal-loving Sakaki, the spacey out-of-towner Osaka, the straight-laced Yomi and her best friend Tomo, and the sports-loving Kagura throughout their high school lives.


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B. Ichi Graphic Novel 1

"Dokeshi" can use a greater percentage of their brain to unleash special powers, given one condition... For dokeshi Shotaro, that condition is doing one good deed a day. In exchange, he has the ability to use the powers of any animal by biting its bones. In the central town of Toykyo, he meets a girl named Mana, and together they go on a journey to find Shotaro's childhood friend Emine. Will Shotaro be able to do good daily or will he succumb to laziness on his journey?


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B. Ichi Graphic Novel 2

Shotaro continues his search for Emine in the I.C. Prefecture, but a careless comment sends him on the run from an angry kappa. Meanwhile, Mana is eager to enter the Robot Fight Tournament - sponsored by the "Happy Factory" - and get another commendation, but Yohei senses there's something far more sinister than the tournament going on at the Fear Factory...


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(5) 1
11
2
13
3
Al
4
An
5 6
Ar
7
B.
8
Ba
9 10
Bl
(7) 11-20

continue shopping