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10 (2) 11-20
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+ANIMA Graphic Novel 2 (208 pgs)

Cooro and his +ANIMA friends find themselves in the beehive forest. Cooro ends up doing a favor for people in a nearby town. His +ANIMA powers must help him stop a stinging foe! The +ANIMA band's troubles never cease as their adventure continues.


Price: $9.99
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+ANIMA Graphic Novel 3 (192 pgs)

In a new town, Cooro befriends Shadow, a young man who dreams of flying to help provide for his family. Igneous and his army show up again and create new problems for the +ANIMA. Could Cooro and his companions have finally found a place where they will be accepted or will they remain wanderers and outcasts forever?


Price: $9.99
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+ANIMA Graphic Novel 4 (192 pgs)

While on their journey, Cooro and the others pass through large and lively Maggie Vil. The soft-spoken town leader Maggie convinces Cooro and company to go watch the world-famous coliseum games. Senri and Husky join the games after getting caught up in all the action. But it seems too much action could be a bad thing - will Cooro and the others find their way out of the coliseum?


Price: $9.99
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+ANIMA Graphic Novel 5 (192 pgs)

Husky, Senri, Nana and Cooro happen upon an apple orchard owned by a lonely woman named Emma, who invites them all to stay with her. But while the others feel her offer to be a little unsettling and would rather leave, Cooro couldn't be happier to have finally found a mother. Cooro's long journey of acceptance may finally be over... but are the others prepared to leave him behind?


Price: $9.99
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+ANIMA Graphic Novel 6 (192 pgs)

The party, led by Igneous, come across a bear in the mountains just as something goes wrong with Senri and he collapses. The Kim-un-kur let Igneous and his troops into their camp because they are concerned about Senri... but their chief, Mukar, tells them that he has no intention of changing their relations with Astaria.


Price: $9.99
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+ANIMA Graphic Novel 7 (192 pgs)

Cooro and his companions travel through a dark tunnel on the way to Sailand. While Nana contemplates telling Husky the truth, he gets separated from the group! When Husky goes to find him, he also gets lost. Will the two of them be able to find Cooro again? And what fate awaits them in Sailand, where +Anima are kept as slaves?


Price: $9.99
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.Hack//G.U.+ Graphic Novel 1 (192 pgs)

In the seven years since the events of the original series, Altimit OS been replaced by Altimit Mine OS and The World has become The World R:2, a dangerous game overrun by player killers and where lawlessness abounds. Follow Haseo as he chases Tri-Edge and gets involved with Project G.U. and mysterious SIDA who plague The World R:2!


Price: $9.99
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.Hack//Legend of the Twilight Graphic Novel 1 (192 pgs)

Old-fashioned role-playing games experience a renaissance on the World Wide Web. Twins Rena and Shugo are two middle school students who enter "The World." When Shugo's character dies he is transported to another level, he is entrusted to bear the Twilight Bracelet by the mysterious Aura. Shugo must find out who Aura is and why she gave him this powerful weapon.


Price: $9.99
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.Hack//Legend of the Twilight Graphic Novel 3 (192 pgs)

Rena and Shugo entered The World with dreams of becoming legends. Those dreams have quickly drifted into the twilight now that they're in prison! As the controversy surrounding Shugo's bracelet shifts into overdrive, will our heroes be deleted... or is it end of The World as we know it?


Price: $9.99
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12 Days Graphic Novel (192 pgs)

When Jackie's ex-lover Noah dies, she decides the best and quickest way to get over the love of her life is to hold a personal ritual with Noah's ashes. Jackie consumes the ashes in the form of smoothies for 12 days, hoping the pain will subside with her profound reaction to Noah's death. While she and her partner-in-crime Nick, Noah's brother, spend the time in the closed space her apartment, they slowly become consumed by Noah's tragedy.


Price: $9.99
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@Large Graphic Novel 1 (192 pgs)

The nexus of LA vice and hip-hop life is @Large, an internet gaming cafe with a notorious recording studio upstairs. Everyone comes together in the gaming lounges of @Large - geeks, rappers, techno-ninjas, thugs, wannabees and undercover cops.


Price: $9.99
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@Large Graphic Novel 2 (192 pgs)

The hip-hop world is always struggling to find a balance between "keepin' it real" and "payin' the bills," two concepts intrinsically at odds with each other. And on the L.A. scene, one young artist's attempt to reap a bit more cash by changing labels is about to start a war...


Price: $9.99
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Ag
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Ar
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10 (2) 11-20

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