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Antique Gift Shop Graphic Novel 7

Right after Chan-Young gets out of jail, his older brother, Han-Young, gets killed in a car accident. He finds out Han-Young has been living with a young woman-and she doesn't seem fazed by his brother's death. Angry Chan-Young tries to kick her out of his brother's house, but she's very protective of the house - especially one room she seems intent on keeping off-limits to everyone. What exactly is in that room? And who is this woman?


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Antique Gift Shop Graphic Novel 8

When a Nepalese goddess appears at the Antique Gift Shop, Bun-Nyuh is taken in by the beautiful woman and her knack for sales. Sensing that her freedom from the antiques is near as the money rolls in, Bun-Nyuh leaves the goddess in charge and begins planning for her life away from the shop, despite Mr. Yang's protests. But the goddess's sales come with strings attached, and those strings will pull Bun-Nyuh back to the heart of the shop where a new darkness awaits...


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Antique Gift Shop Graphic Novel 9

When a mermaid princess's hopes to marry her human prince are squashed by the domineering, morbidly obese ex-ballerina to whom the prince appears to be tied, she decides to return to the Han River. But she's beaten to the punch by the prince... and then the ballerina! What grave secrets about these two does the murky water conceal... and will either of them make it out of the river alive?


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Are You Alice? Graphic Novel 1

A boy who has discarded all his dreams loses his way in "Wonderland," where he discovers that he possesses the name of "Alice," one that is vital to the Kill the White Rabbit Game. In this mad tale, common sense is out the window and all are bound by both the rules of the "game" and the commands of the Queen of Hearts. Amidst the insanity, Alice decides to pick up a cold, glittering gun and shoot his way to his own identity.


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Are You Alice? Graphic Novel 2

The Duke - a warped mass that collects the abandoned stories and regrets of individuals in Wonderland - goes berserk in the town square, not far from where Alice and Hatter have traveled on an errand. In its frenzied state, the Duke wants nothing more than to have Alice all to itself.


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Are You Alice? Graphic Novel 3

Alice tags along on a little excursion with the Queen of Hearts, hoping to prove his loyalty and thereby gain entrance to Caterpillar Lane. Though initially Alice strongly opposed the cruelty of the Queen's murderous methods, he is surprised to find himself hesitating when the Queen moves to kill three children who defied royal orders. How long can Alice forsake his true self?


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Are You Alice? Graphic Novel 4

Setting off into Caterpillar Alley's One Hundred Stories, Alice and the Hatter are now one step closer to killing the White Rabbit. They just need to follow the Wimpy Book to its end, and it will connect them to the enigmatic entity they seek - the Dormouse. But when the story loses its plot (literally), Alice finds himself all alone, faced with questions he can't answer.


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Are You Alice? Graphic Novel 5

With Alice and Hatter distracted, the traitorous Dormouse sets off with the Queen of Hearts in his crosshairs. In his urgency to stop the traitor, Hatter makes the mistake of leaving Alice alone with the Cheshire Cat - an error that has proved near-fatal in the past.


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Are You Alice? Graphic Novel 6

After barely surviving the Cheshire Cat's attack, Alice finds himself face-to-face with the sister from his dreams. He remembers sharing the name Alice with her, but the White Rabbit insists the girl's name is Maryanne. And to protect this "Maryanne," the White Rabbit is ready to do away with Alice for good! But when an unlikely ally intercedes, the demands made of Alice by his savior shock him most of all...!


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Are You Alice? Graphic Novel 7

It's a very special holiday in Wonderland: the one day a year when everyone can take a break from Alice. In celebration, the Queen of Hearts is throwing a grand bash, and everyone in Wonderland is invited! Everyone except Alice, that is.


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Are You Alice? Graphic Novel 8

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Determined to break his fealty to the Queen of Hearts and make his time move once again, the Hatter takes Alice through the Looking Glass to a desolate world devoid of people and overrun by monstrous creatures. The two set out into a forest to locate Tweedledee and Tweedledum, who possess special abilities - one to reissue regrets and the other to issue new names. If Alice returns his current name to its rightful owner and the twins can grant him a new one, Alice just might find his happy ending and reign over the world through the Looking Glass as its Queen! But whether his plans align with the Hatter's goal remains to be seen...


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Aron's Absurd Armada Graphic Novel Omnibus 1

On a whim, Aron Cornwall decides he wants to live a pirate's life of thrills, sailing on the high seas in search of distant lands and buried treasure. And when you're the son of a duke, you generally get what you want. Accompanied by his reluctant manservant, Robin, Aron scrounges up a crew - including a cook who cannot cook, a transvestite assassin, and a boy (girl?) genius - and sets off on the craziest pirate adventure you've ever seen!


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(5) 1
11
2
13
3
Ak
4
An
5 6 7
Ar
8
BT
9
Ba
10
Be
(7) 11-20

continue shopping