Ghosts are the Dominion's ultimate weapons - elite terran operatives capable of reading thoughts, becoming invisible, and much more. One location possesses the technology and expertise required to teach these mysterious individuals their unique and deadly talents: the Ghost Academy.
Struggling to forget her harrowing past, Nova, a powerful psionic soldier-in-training, has found strength in her fellow trainees: Tosh, a hard-line Dominion supporter; Kath, a mouthy vice-president's daughter; Delta, a bubbly newbie; and Lio, a scatter-brained technopath. Together, Nova and her teammates undergo brutal physical and psychological exercises as their unique telepathic and telekinetic powers are twisted to serve the Dominion.
Nova and her team are dispatched to an abandoned mining planet for a real-world training exercise. There, they pick up a distress signal from a nearby planet. Following the signal through hordes of terrifying Zerg, they rescue what turns out to be friends from Nova's past! But even if the ghosts-in-training escape from the Zerg-ridden planet, will the Dominion allow them to keep the memories of their heroic deed?
Story by Keith DeCandio and Art by Fernando Heinz Furukawa.