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Magic Knight Rayearth




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Magic Knight Rayearth 1 Graphic Novel 1

Hikaru, Umi, and Fuu are Tokyo schoolgirls with nothing else in common until one fateful day changes everything. The three are summoned to the magical realm of Cephiro and find that their lives are inexorably intertwined.


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Magic Knight Rayearth 1 Graphic Novel 2

The only time magic entered into the lives of schoolgirls Hikaru, Umi, and Fuu was in video games, now their lives have become one big fantasy adventure, full of monsters, wizards, and an epic quest! With the help of the swordsman Ferio and the bizarre critter Mokona, the girls must cross the monster-infested Forest of Silence to find the legendary mineral Escudo, the only material that can be made into weapons worthy of Magic Knights.


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Magic Knight Rayearth 1 Graphic Novel 3

The end of the adventure is at hand for Hikaru, Umi, and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Emeraude.


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Magic Knight Rayearth 2 Graphic Novel 1

One year ago the Magic Knights came to Cephiro to free its leader, the Pillar, from a life of solitude. In doing so they left the kingdom without a leader or a source of power and now the realm is about to fall. Three neighboring countries have come to Cephiro to claim it as their own. Hikaru, Umi and Fuu never expected to return to the magical kingdom, but after a reunion at Tokyo Tower, that's just what they do.


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Magic Knight Rayearth 2 Graphic Novel 2

To control Cephiro means to sacrifice oneself to keep it safe. This is a lesson the Magic Knights know only too well, however, the invading countries are not aware of this and continue the assault with greater force. When powerful Djinns, deadly dragons, and menacing mechs attack the peaceful nation, Hikaru, Umi and Fuu don their sacred armor once more to defend the land as Magic Knights!


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Magic Knight Rayearth 2 Graphic Novel 3

Three invading countries have come to claim Cephiro as their own, and each will stop at nothing until it is victorious! But according to ancient law, only one can survive to rule Cephiro.


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Magic Knight Rayearth Collection 1 DVD (Hyb)

Step into a magical world where belief is power. Cephiro is a mysterious land that is held together by the prayers of its Pillar, Princess Emeraude. However, Cephiro is in danger of crumbling to nothingness as High Priest Zagato holds its Pillar captive.


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Magic Knight Rayearth DVD 10 (Hyb): Sleep

Aska tries to keep Fuu aboard the Dome, but Ferio jumps into the scene and rescues her! However, Hikaru's battle with Nova seems to be all but lost. Can Presea's desperate pleas to Hikaru reach the Magic Knight's heart?


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Magic Knight Rayearth DVD 11 (Hyb): Dream

Nova is now after Lantis to cause havoc with Hikaru, and Eagle still hasn't given up even. While the princesses of Chizeta and Fahren decide whether to continue the invasion, the crown is starting to change shape! While the three girls meet friends old and new, shadows of invaders start looming above the skies of Cephiro...


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Magic Knight Rayearth DVD 2 (Hyb): Sunrise

Hikaru, Umi, and Fuu's continue their journey in Cephiro. Guided by the ever-fluffy Mokona, the girls fight their way through the land. As they fight through, they realize that sometimes they get help from unexpected places. Sometime they find the price they must pay to continue on their quest is larger than they ever expected.


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Magic Knight Rayearth DVD 3 (Hyb): Noon

In a land where belief is power, anything can happen. When Umi wishes to go back home, she's surprised that her wish is actually granted! Meanwhile, the imprisoned Alcyone cons Ascot into freeing her in exchange for a potion that will help him defeat the Magic Knights. As Ascot's beast envelops Hikaru and Fuu in a labyrinth of ice, Umi struggles with her own battle...


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Magic Knight Rayearth DVD 4 (Hyb): Twilight

Back on track after their encounter with Caldina, the girls resume their trek to the shrine in the sky. But Caldina has one up on them - she cleverly creates a diversion to separate Fuu from the others, and then gains control of Umi and Hikaru! Faced now with three enemies instead of one, Fuu must fight her friends in order to save them.


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