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Page 8 (8 of 76)
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BTOOOM! Graphic Novel 6

Thus far, Ryouta Sakamoto and Himiko have narrowly managed to survive on the cruel island battlefield of the survival game "BTOOOM!" with the aid of their BIMs and each other. But now, Ryouta is at a serious disadvantage when he's confronted by a man who just might be the strongest opponent on the island. Not only is the man fearless, but also his movements are precisely calculated, and he possesses a superior athleticism that allows him to entrap his enemies. Just who is this guy?!


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BTOOOM! Graphic Novel 7

Ryouta Sakamoto has overcome countless near-deaths in this survival game, while finding allies in Himiko and Kiyoshi Taira as he searches for a way out. But after Masahito Date, a former doctor who treats the injured Taira, is welcomed to the group, Ryouta begins to see the doctor's true colors!


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BTOOOM! Graphic Novel 8

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Sakamoto and Himiko have thus far succeeded in hanging on to their lives on the mysterious island battlefield, using their BIMs to compete in the murderous gameplay of live-action "BTOOOM!" The two find themselves pitted in a life-or-death struggle with Date, a victor from an earlier round, who has all sorts of knowledge about the game unfolding around them.


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BTOOOM! Graphic Novel 9

The death game "BTOOOM!" that has driven unarmed captives to fight for their lives with explosives charges headlong into the final stage!! Ryouta Sakamoto survives a fierce battle against his sworn ally, Kiyoshi Taira, but the scars left behind on his heart from the confrontation run deep. Meanwhile, Kousuke Kira, hungry for a rematch with Ryouta, wanders the island in the hopes of a chance to get back into the game. But when Kira runs into a mysterious group with unfamiliar BIMs, their merciless team play has him cornered! Now trapped, the devious junior high schooler has to think fast if he wants to live long enough to settle the score with world ranker Sakamoto...!!


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Bamboo Blade Graphic Novel 1

Kojiro is an impoverished young teacher and the supervisor of his high school's kendo club. He can barely feed himself as it is, so when an old friend makes him a bet with an entire year's worth of deluxe sushi on the line, Kojiro finds a new purpose in life: to beat his friend's kendo team! But before he can arrange a kendo meet for both schools' kendo teams, he needs to actually put together a five-woman squad - and the first girl he needs is Tamaki Kawazoe, kendo athlete extraordinaire.


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Bamboo Blade Graphic Novel 10

The Muroe High kendo team is finally stepping up their game when their regularly scheduled training routine is interrupted by... TV cameras?! Thanks to Miya-Miya's #1 fan/stalker, Reimi, the team has been lined up to appear on Burnish Academy, a competitive sports program. The only opponent fit to clash with superstar Tama is Sakaki from Youryuu Academy, but how can Sakaki put her heart into a kendo match when she's devoted all her love to another?


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Bamboo Blade Graphic Novel 11

Up-and-coming TV personality Ryouko Toda is an ambitious young woman who's willing to use any means necessary to claw her way to the top. For Ryouko, image is key, but it's tough for this cutthroat celebrity to maintain her cool on-screen persona when she's forced to appear alongside ditzy costar Erina Sawamiya on Burnish Academy, where silly, simple Erina manges to best Ryouko in every single sport! To defeat Erina in sports and in the ratings game, Ryouko must call upon her skills not as an actress, but as a master of the kendo ring!


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Bamboo Blade Graphic Novel 12

As the date for the filming of the Burnish Academy special approaches, the Muroe kendo team prepares for their television debut and for Tama's chance to face the formidable Ura Sakaki! But even as Sakaki's rivals prepare for a rematch against the kendo genius, her participation remains unknown.


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Bamboo Blade Graphic Novel 13

Tama and Erina continue their match as Erina reveals her true talent to a stunned TV crew. For the first time, Tama is pushed to her limits - and by a swordswoman not much older than she. But the most ferocious battle of the afternoon is yet to come: Sakaki, driven by rage and revenge, has entered the dojo. Erina may have the skills to restore Sakaki to her former, formidable self, but once Sakaki is refocused on her true art, kendo, will anyone be able to best her?


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Bamboo Blade Graphic Novel 14

After the intense drama of the Burnish Academy TV shoot, each member of the Muroe kendo team has a new outlook on their involvement with kendo, and Tamaki is eager to learn what reasons her friends have for participating in the sport, hoping they will help her find her own motivation. Kojiro plans a trip to observe the Gokuryuki national tournament to help Tamaki on her search, and with the support of her family and friends, Tamaki takes a confident step toward the future in the final volume of Bamboo Blade!


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Bamboo Blade Graphic Novel 2

With the expert Tama-chan on the squad, Kojiro feels confident in his team's chances in the upcoming kendo meet. But the match is rapidly approaching, and he's still shy one member - not to mention getting newbie Miya and elusive Saya up to speed. With a year of all-you-can-eat sushi on the line, Kojiro's determined to use every trick he can think of to win, but just how far is he willing to go?!


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Bamboo Blade Graphic Novel 3

The girls' kendo meet continues with one victory on the board for Muroe High. Despite her inexperience, Miya's ferocious shinai is a force to be reckoned with, and Captain Kirino is no pushover either. It's a tight race until Tamaki reemerges as the bespectacled "Bureiba" to battle in the fifth and final match. But is Tamaki's weak disguise enough to mask her superior abilities?


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(7) 1
11
2
13
3
Ak
4
An
5 6 7
Ar
8
BT
9
Ba
10
Be
(9) 11-20

continue shopping