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Manga/Graphic Novels Starting With 'B'














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Bamboo Blade Graphic Novel 14

After the intense drama of the Burnish Academy TV shoot, each member of the Muroe kendo team has a new outlook on their involvement with kendo, and Tamaki is eager to learn what reasons her friends have for participating in the sport, hoping they will help her find her own motivation. Kojiro plans a trip to observe the Gokuryuki national tournament to help Tamaki on her search, and with the support of her family and friends, Tamaki takes a confident step toward the future in the final volume of Bamboo Blade!


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9780316189583
Bamboo Blade Graphic Novel 2

With the expert Tama-chan on the squad, Kojiro feels confident in his team's chances in the upcoming kendo meet. But the match is rapidly approaching, and he's still shy one member - not to mention getting newbie Miya and elusive Saya up to speed. With a year of all-you-can-eat sushi on the line, Kojiro's determined to use every trick he can think of to win, but just how far is he willing to go?!


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9780759530461
Bamboo Blade Graphic Novel 3

The girls' kendo meet continues with one victory on the board for Muroe High. Despite her inexperience, Miya's ferocious shinai is a force to be reckoned with, and Captain Kirino is no pushover either. It's a tight race until Tamaki reemerges as the bespectacled "Bureiba" to battle in the fifth and final match. But is Tamaki's weak disguise enough to mask her superior abilities?


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9780759530478
Bamboo Blade Graphic Novel 4

When word of Kojiro's angry outburst at the supermarket gets around to the chairman of the school board, Kojiro's future at Muroe High is in jeopardy! But there's really nothing the kendo club can do to help... or is there? Surely the principal wouldn't dismiss the coach of the kendo team that won the National Tournament?!


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9780759530867
Bamboo Blade Graphic Novel 5

With their new goal in mind, the practice meet between Muroe and Seimei High begins. As Muroe is still short a member, the girls manage to persuade Azuma to participate... just this once. As joint practice gets underway, the Seimei team is quick to spot Tamaki's overwhelming talent. To see a female kendo competitor at her level is inspiring not only to Seimei, but to Azuma as well. As memories of the thrill of the sport come back to her, will Azuma be tempted to join the kendo team for good?


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9780316072984
Bamboo Blade Graphic Novel 6

Having emerged victorious in their first two matches, Muroe High is gearing up to face Toujou High in the match that will determine which team advances to the prefectural preliminaries! Rumor has it Toujou High's senpo, Konishi, is a tough competitor whose opponents always suffer some mysterious misfortune just before their matches. But word of Tamaki's incredible talent is getting around as well... If what they say about Konishi is true, will Tamaki's skill make her a target?!


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9780316072991
Bamboo Blade Graphic Novel 7

With their first major competition as a fivesome behind them, the girls of the Muroe High kendo club head to the mall for some serious shopping. But who would have guessed that a freak accident would interrupt their outing... and introduce them to a stranger whose skill with a sword rivals Tamaki's?! Perhaps fate will bring Tamaki and this mysterious swordswoman face-to-face once more - in the kendo ring!


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9780316073059
Bamboo Blade Graphic Novel 8

Kojiro and his senpai have made another bet, but this time there's more than sushi up for grabs. In addition to having their girls' kendo teams duke it out, Kojiro and Ishibashi will face of for the first time since high school. Now that his pride as a kendo instructor is on the line, Kojiro and the team are stepping up the training by seeking out expert advice. But does slacker Kojiro still have what it takes to endure the grueling practices, much less win the fight?


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9780316073103
Bamboo Blade Graphic Novel 9

After their disciplined training, the Muroe High kendo team is ready for action on the day of the practice meet. Their opponents from Kamasaki High, however, hardly seem pumped for competition. As the matches proceed and the scores are tallied, will even Ishibaki's pupils find the passion for victory burning quietly within their neglected armor?


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9780316184106
Banana Fish Graphic Novel 11

Ash struggles to escape the Mental Health facility with Dr. Alexis Dawson, the surviving brother of the duo that created Banana Fish. Unbeknownst to Ash, Max and Ibe are also attempting to free him. Ash litters the complex's sterile hallways with the corpses of the guards who try to stop him. Blanc, a mysterious new character with a link to Ash's past emerges, and Dino has hired him to get Ash.


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Banana Fish Graphic Novel 12

Ash has finally escaped from the mental health facility where he was held captive and he has brought with him crucial evidence of the proof and power of the drug known as Banana Fish. Golzine has hired Blanc, the man responsible for Ash's training in the fighting arts, to bring Ash "home" at any cost!


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Banana Fish Graphic Novel 13

In a desperate attempt to save Eiji, Ash accepts the role of Papa Dino's right-hand man. He then threatens Max at gunpoint to give him the magazine story on Banana Fish before it hits the press. Grooming Ash to become his successor, Dino sets in motion a chain of events that will truly make him "part of the family."


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(8) 1
B'
2
B.
3 4
BT
5
Ba
6 7 8 9 10 (10) 11-20

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